Home
last modified time | relevance | path

Searched refs:fBufferIndex (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/tools/sk_app/win/
H A DD3D12WindowContext_win.cpp62 unsigned int fBufferIndex; member in sk_app::D3D12WindowContext
118 fBufferIndex = fSwapChain->GetCurrentBackBufferIndex(); in initializeContext()
127 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fFenceValues[fBufferIndex], D3D12_FENCE_FLAG_NONE, in initializeContext()
183 const UINT64 currentFenceValue = fFenceValues[fBufferIndex]; in getBackbufferSurface()
184 fBufferIndex = fSwapChain->GetCurrentBackBufferIndex(); in getBackbufferSurface()
187 if (fFence->GetCompletedValue() < fFenceValues[fBufferIndex]) { in getBackbufferSurface()
188 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fFenceValues[fBufferIndex], fFenceEvent)); in getBackbufferSurface()
193 fFenceValues[fBufferIndex] = currentFenceValue + 1; in getBackbufferSurface()
195 return fSurfaces[fBufferIndex]; in getBackbufferSurface()
199 SkSurface* surface = fSurfaces[fBufferIndex] in swapBuffers()
[all...]

Completed in 2 milliseconds