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/third_party/mesa3d/src/mesa/main/
H A Dlight.c146 static const GLfloat eye_z[] = {0, 0, 1}; in do_light() local
154 ADD_3V(p, p, eye_z); in do_light()
1019 static const GLfloat eye_z[3] = { 0, 0, 1 }; in compute_light_positions() local
1025 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions()
1028 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions()

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