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Searched refs:explicit_shaded_mask (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.h321 uint32_t explicit_shaded_mask; member
H A Dradv_shader_info.c316 info->ps.explicit_shaded_mask |= mask << var->data.driver_location; in gather_info_input_decl_ps()
H A Dradv_pipeline.c6277 bool explicit = !!(ps->info.ps.explicit_shaded_mask & (1u << *ps_offset)); in input_mask_to_ps_inputs()

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