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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp575 float expected_color_g = point_data[n_point * n_fields_per_point + 3]; in iterate() local
587 de::abs(expected_color_g - rendered_color_g) > epsilon || in iterate()
592 << "(" << expected_color_r << ", " << expected_color_g << ", " << expected_color_b in iterate()

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