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Searched refs:expectedShadingRateMask (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/
H A DesextcFragmentShadingRateCombinedTests.cpp498 const deUint32 expectedShadingRateMask = simulate(drawID, primID, x, y); in iterate() local
499 if (!(expectedShadingRateMask & (1 << shadingRate))) in iterate()
505 << expectedShadingRateMask; in iterate() local

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