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Help
Searched
refs:existing_state
(Results
1 - 6
of
6
) sorted by relevance
/third_party/node/deps/v8/src/compiler/backend/x64/
H
A
D
unwinding-info-writer-x64.cc
45
const BlockInitialState*
existing_state
=
in EndInstructionBlock()
local
49
if (
existing_state
) {
in EndInstructionBlock()
50
DCHECK(
existing_state
->register_ == eh_frame_writer_.base_register());
in EndInstructionBlock()
51
DCHECK_EQ(
existing_state
->offset_, eh_frame_writer_.base_offset());
in EndInstructionBlock()
52
DCHECK_EQ(
existing_state
->tracking_fp_, tracking_fp_);
in EndInstructionBlock()
/third_party/node/deps/v8/src/compiler/backend/arm64/
H
A
D
unwinding-info-writer-arm64.cc
44
const BlockInitialState*
existing_state
=
in EndInstructionBlock()
local
49
if (
existing_state
) {
in EndInstructionBlock()
50
DCHECK_EQ(
existing_state
->saved_lr_, saved_lr_);
in EndInstructionBlock()
/third_party/node/deps/v8/src/compiler/backend/arm/
H
A
D
unwinding-info-writer-arm.cc
40
const BlockInitialState*
existing_state
=
in EndInstructionBlock()
local
45
if (
existing_state
) {
in EndInstructionBlock()
46
DCHECK_EQ(
existing_state
->saved_lr_, saved_lr_);
in EndInstructionBlock()
/third_party/node/deps/v8/src/compiler/backend/ppc/
H
A
D
unwinding-info-writer-ppc.cc
41
const BlockInitialState*
existing_state
=
in EndInstructionBlock()
local
46
if (
existing_state
) {
in EndInstructionBlock()
47
DCHECK_EQ(
existing_state
->saved_lr_, saved_lr_);
in EndInstructionBlock()
/third_party/node/deps/v8/src/compiler/backend/s390/
H
A
D
unwinding-info-writer-s390.cc
40
const BlockInitialState*
existing_state
=
in EndInstructionBlock()
local
45
if (
existing_state
) {
in EndInstructionBlock()
46
DCHECK_EQ(
existing_state
->saved_lr_, saved_lr_);
in EndInstructionBlock()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_resource_state.cpp
69
update_subresource_state(D3D12_RESOURCE_STATES *
existing_state
, D3D12_RESOURCE_STATES new_state)
in update_subresource_state()
argument
71
if (*
existing_state
== UNKNOWN_RESOURCE_STATE || new_state == UNKNOWN_RESOURCE_STATE ||
in update_subresource_state()
73
*
existing_state
= new_state;
in update_subresource_state()
76
*
existing_state
|= new_state;
in update_subresource_state()
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