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Help
Searched
refs:executeIteration
(Results
1 - 4
of
4
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H
A
D
gl4cGPUShaderFP64Tests.hpp
1058
bool
executeIteration
(const _test_case& test_case);
1156
bool
executeIteration
(const _test_case& test_case);
1364
bool
executeIteration
(const _test_case& test_case);
H
A
D
gl4cShaderSubroutineTests.hpp
1188
void
executeIteration
(const Utils::_shader_stage& shader_stage);
1222
void
executeIteration
(const Utils::_shader_stage& shader_stage);
1276
void
executeIteration
(const Utils::_shader_stage& shader_stage);
H
A
D
gl4cShaderSubroutineTests.cpp
11355
void NegativeTest5::
executeIteration
(const Utils::_shader_stage& shader_stage)
in executeIteration()
function in gl4cts::ShaderSubroutine::NegativeTest5
11636
executeIteration
(static_cast<Utils::_shader_stage>(shader_stage));
in iterate()
11738
void NegativeTest6::
executeIteration
(const Utils::_shader_stage& shader_stage)
in executeIteration()
function in gl4cts::ShaderSubroutine::NegativeTest6
12064
executeIteration
(static_cast<Utils::_shader_stage>(shader_stage));
in iterate()
12413
void NegativeTest8::
executeIteration
(const Utils::_shader_stage& shader_stage)
in executeIteration()
function in gl4cts::ShaderSubroutine::NegativeTest8
12696
executeIteration
(static_cast<Utils::_shader_stage>(shader_stage));
in iterate()
H
A
D
gl4cGPUShaderFP64Tests.cpp
7285
bool GPUShaderFP64Test5::
executeIteration
(const _test_case& test_case)
in executeIteration()
function in gl4cts::GPUShaderFP64Test5
7915
m_has_test_passed &=
executeIteration
(test_case);
in iterate()
8252
bool GPUShaderFP64Test6::
executeIteration
(const _test_case& test_case)
in executeIteration()
function in gl4cts::GPUShaderFP64Test6
8808
m_has_test_passed &=
executeIteration
(test_case);
in iterate()
10446
bool GPUShaderFP64Test8::
executeIteration
(const _test_case& test_case)
in executeIteration()
function in gl4cts::GPUShaderFP64Test8
10994
m_has_test_passed &=
executeIteration
(test_case);
in iterate()
Completed in 37 milliseconds