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Searched refs:evalTexture3D (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp299 static void evalTexture3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } in evalTexture3D() function
1520 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3D, VERTEX), in init()
1521 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3D, FRAGMENT), in init()
1522 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3D, VERTEX), in init()
1523 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3D, FRAGMENT), in init()
1524 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3D, VERTEX), in init()
1525 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3D, FRAGMENT), in init()
1526 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3D, VERTEX), in init()
1527 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3D, FRAGMENT), in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp445 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } in evalTexture3D() function
3841 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3D, VERTEX),
3842 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3D, FRAGMENT),
3843 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3D, VERTEX),
3844 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3D, FRAGMENT),
3845 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3D, VERTEX),
3846 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3D, FRAGMENT),
3847 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3D, VERTEX),
3848 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3D, FRAGMENT),
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp442 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } in evalTexture3D() function
3686 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3D, VERTEX),
3687 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3D, FRAGMENT),
3688 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3D, VERTEX),
3689 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3D, FRAGMENT),
3690 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3D, VERTEX),
3691 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3D, FRAGMENT),
3692 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3D, VERTEX),
3693 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3D, FRAGMENT),

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