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Help
Searched
refs:end_srv_binding
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_root_signature.cpp
134
if (key->stages[i].
end_srv_binding
> 0) {
in create_root_signature()
138
key->stages[i].
end_srv_binding
- key->stages[i].begin_srv_binding,
in create_root_signature()
146
key->stages[i].
end_srv_binding
- key->stages[i].begin_srv_binding,
in create_root_signature()
242
key->stages[i].
end_srv_binding
= shader->
end_srv_binding
;
in fill_key()
H
A
D
d3d12_root_signature.h
34
unsigned
end_srv_binding
;
member
H
A
D
d3d12_draw.cpp
103
for (unsigned i = shader->begin_srv_binding; i < shader->
end_srv_binding
; i++)
in fill_srv_descriptors()
146
d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->
end_srv_binding
- shader->begin_srv_binding);
in fill_srv_descriptors()
202
for (unsigned i = shader->begin_srv_binding; i < shader->
end_srv_binding
; i++)
in fill_sampler_descriptors()
222
d3d12_descriptor_heap_append_handles(batch->sampler_heap, descs, shader->
end_srv_binding
- shader->begin_srv_binding);
in fill_sampler_descriptors()
464
needed_descs += shader->current->
end_srv_binding
- shader->current->begin_srv_binding;
in check_descriptors_left()
479
needed_descs += shader->current->
end_srv_binding
- shader->current->begin_srv_binding;
in check_descriptors_left()
511
if (shader->
end_srv_binding
> 0) {
in update_shader_stage_root_parameters()
H
A
D
d3d12_compiler.h
183
size_t
end_srv_binding
;
member
H
A
D
d3d12_compiler.cpp
172
shader->
end_srv_binding
= MAX2(var->data.binding + count, shader->
end_srv_binding
);
in compile_nir()
Completed in 6 milliseconds