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Searched refs:elements_per_request (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/glx/
H A Dindirect_vertex_array.c578 * \param elements_per_request Location to store the number of elements that
593 size_t * elements_per_request, in emit_DrawArrays_header_old()
638 * The important value here is elements_per_request. This is the in emit_DrawArrays_header_old()
644 elements_per_request[0] = maxSize / single_vertex_size; in emit_DrawArrays_header_old()
646 vertex_requests = (count + elements_per_request[0] - 1) in emit_DrawArrays_header_old()
647 / elements_per_request[0]; in emit_DrawArrays_header_old()
686 *elements_per_request = count; in emit_DrawArrays_header_old()
706 size_t elements_per_request; in emit_DrawArrays_old() local
711 pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request, in emit_DrawArrays_old()
719 assert(elements_per_request > in emit_DrawArrays_old()
591 emit_DrawArrays_header_old(struct glx_context * gc, struct array_state_vector *arrays, size_t * elements_per_request, unsigned int *total_requests, GLenum mode, GLsizei count) emit_DrawArrays_header_old() argument
833 size_t elements_per_request; emit_DrawElements_old() local
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