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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp75 int dynamicAttributeCount; member
206 if (m_spec.staticAttributeCount > 0 && m_spec.dynamicAttributeCount > 0) in createShader()
209 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++) in createShader()
232 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++) in createShader()
243 if (m_spec.dynamicAttributeCount > 0) in createShader()
272 if (m_spec.dynamicAttributeCount == 0 && attribute == 0) in createAttributeDatas()
308 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++) in createAttributeDatas()
386 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++) in createArrayBuffers()
400 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++) in createArrayBuffers()
605 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNd in renderUnbatched()
1035 int dynamicAttributeCount = dynamicAttributeCounts[attributeCountNdx]; init() local
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