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Searched refs:dxil_texture_swizzle_state (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_nir_lower_int_samplers.h39 } dxil_texture_swizzle_state; typedef
57 dxil_texture_swizzle_state *tex_swizzles,
H A Ddxil_nir_lower_int_samplers.c218 const dxil_texture_swizzle_state *tex_swizzle) in load_bordercolor()
410 dxil_texture_swizzle_state *tex_swizzles;
520 const dxil_texture_swizzle_state one2one = { in lower_sample_to_txf_for_integer_tex_impl()
525 const dxil_texture_swizzle_state *swizzle = states->tex_swizzles ? in lower_sample_to_txf_for_integer_tex_impl()
545 dxil_texture_swizzle_state *tex_swizzles, in dxil_lower_sample_to_txf_for_integer_tex()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h153 dxil_texture_swizzle_state swizzle_state[PIPE_MAX_SHADER_SAMPLER_VIEWS];
H A Dd3d12_context.h214 dxil_texture_swizzle_state tex_swizzle_state[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
H A Dd3d12_compiler.cpp787 expect->n_texture_states * sizeof(dxil_texture_swizzle_state))) in d3d12_compare_shader_keys()
1030 key->n_texture_states * sizeof(dxil_texture_swizzle_state)); in d3d12_fill_shader_key()
1135 STATIC_ASSERT(sizeof(dxil_texture_swizzle_state) == in select_shader_variant()
H A Dd3d12_context.cpp1014 dxil_texture_swizzle_state &swizzle_state = ctx->tex_swizzle_state[shader_type][i]; in d3d12_set_sampler_views()

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