Searched refs:dvec3 (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | type_vec.hpp | 471 typedef lowp_dvec3 dvec3; typedef 475 typedef mediump_dvec3 dvec3; typedef 486 typedef highp_dvec3 dvec3; typedef
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | type_aligned.hpp | 705 GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32);
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_types.cpp | 163 T(dvec3, 400, 999)
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cEnhancedLayoutsTests.cpp | 150 const Type Type::dvec3 = Type::GetType(Type::Double, 1, 3); member in gl4cts::EnhancedLayouts::Utils::Type 465 { "double", "dvec2", "dvec3", "dvec4" }, in GetGLSLTypeName() 640 /* The component qualifier cannot be used for dvec3/dvec4 */ in GetValidComponents() 5454 type = Utils::Type::dvec3; in getType() 6831 /* dvec3/4 vertex inputs use a single location but require 2x16B slots */ in test() 17192 else if (Utils::Type::Double == type.m_basic_type && 2 < type.m_n_rows) /* dvec3 and dvec4 */ in test() 28504 m_test_cases.push_back(testCase{(Utils::Shader::STAGES) stage, { {Utils::Type::dvec3, 0}, {Utils::Type::mat4x3, 0} }, is_nested_struct }); in test() 28505 m_test_cases.push_back(testCase{(Utils::Shader::STAGES) stage, { {Utils::Type::_float, 0}, {Utils::Type::dvec3, 0}, {Utils::Type::_float, 0}, {Utils::Type::_double, 0} }, is_nested_struct }); in test() 28506 m_test_cases.push_back(testCase{(Utils::Shader::STAGES) stage, { {Utils::Type::vec2, 0}, {Utils::Type::dvec3, 0}, {Utils::Type::_float, 0}, {Utils::Type::_double, 0} }, is_nested_struct }); in test() 28510 m_test_cases.push_back(testCase{(Utils::Shader::STAGES) stage, { {Utils::Type::_float, 3}, {Utils::Type::dvec3, in test() [all...] |
H A D | gl4cEnhancedLayoutsTests.hpp | 109 static const Type dvec3; member
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/third_party/ffx_spd/ |
H A D | ffx_a.h | 895 #define AD3 dvec3
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