Searched refs:dtdy (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_linear_sampler.c | 105 samp->t += samp->dtdy; in fetch_bgra_memcpy() 131 samp->t += samp->dtdy; in fetch_bgrx_memcpy() 164 samp->t += samp->dtdy; in fetch_bgra_axis_aligned() 187 samp->t += samp->dtdy; in fetch_bgrx_axis_aligned() 220 samp->t += samp->dtdy; in fetch_bgra() 251 samp->t += samp->dtdy; in fetch_bgrx() 286 samp->t += samp->dtdy; in fetch_bgra_clamp() 319 samp->t += samp->dtdy; in fetch_bgrx_clamp() 400 samp->t += samp->dtdy; in fetch_bgra_axis_aligned_linear() 474 samp->t += samp->dtdy; in fetch_bgra_linear() 741 float dtdy = dady[tchan->u.index+foo][tchan->swizzle]; lp_linear_init_sampler() local 781 int dtdy = samp->dtdy >= 0 ? samp->dtdy : -samp->dtdy; lp_linear_init_sampler() local [all...] |
H A D | lp_setup_rect.c | 164 const float dtdy = GET_DADY(inputs)[1][1] * texture->height; in lp_setup_is_blit() local 184 util_is_approx(dtdy, 1.0f, 1.0f/LP_MAX_HEIGHT)) { in lp_setup_is_blit() 191 debug_printf("dtdy = %f\n", dtdy); in lp_setup_is_blit()
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H A D | lp_linear_priv.h | 28 int dtdy; /* 16.16 */ member
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H A D | lp_state_fs_linear.c | 261 float t0, float dtdx, float dtdy, in init_nearest_sampler() 274 samp->fdtdy = dtdy * texture->height * oow; in init_nearest_sampler() 256 init_nearest_sampler(struct nearest_sampler *samp, const struct lp_jit_texture *texture, int x0, int y0, int width, int height, float s0, float dsdx, float dsdy, float t0, float dtdx, float dtdy, float w0, float dwdx, float dwdy) init_nearest_sampler() argument
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 563 const float dtdy = fabsf(derivs[1][1][quad]); in compute_lambda_2d_explicit_gradients() local 565 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_2d_explicit_gradients() 607 const float dtdy = fabsf(derivs[1][1][quad]); in compute_lambda_3d_explicit_gradients() local 611 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_3d_explicit_gradients() 640 const float dtdy = fabsf(derivs[1][1][quad]); in compute_lambda_cube_explicit_gradients() local 644 const float maxy = MAX2(dtdx, dtdy); in compute_lambda_cube_explicit_gradients()
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