Home
last modified time | relevance | path

Searched refs:dtdy (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_linear_sampler.c105 samp->t += samp->dtdy; in fetch_bgra_memcpy()
131 samp->t += samp->dtdy; in fetch_bgrx_memcpy()
164 samp->t += samp->dtdy; in fetch_bgra_axis_aligned()
187 samp->t += samp->dtdy; in fetch_bgrx_axis_aligned()
220 samp->t += samp->dtdy; in fetch_bgra()
251 samp->t += samp->dtdy; in fetch_bgrx()
286 samp->t += samp->dtdy; in fetch_bgra_clamp()
319 samp->t += samp->dtdy; in fetch_bgrx_clamp()
400 samp->t += samp->dtdy; in fetch_bgra_axis_aligned_linear()
474 samp->t += samp->dtdy; in fetch_bgra_linear()
741 float dtdy = dady[tchan->u.index+foo][tchan->swizzle]; lp_linear_init_sampler() local
781 int dtdy = samp->dtdy >= 0 ? samp->dtdy : -samp->dtdy; lp_linear_init_sampler() local
[all...]
H A Dlp_setup_rect.c164 const float dtdy = GET_DADY(inputs)[1][1] * texture->height; in lp_setup_is_blit() local
184 util_is_approx(dtdy, 1.0f, 1.0f/LP_MAX_HEIGHT)) { in lp_setup_is_blit()
191 debug_printf("dtdy = %f\n", dtdy); in lp_setup_is_blit()
H A Dlp_linear_priv.h28 int dtdy; /* 16.16 */ member
H A Dlp_state_fs_linear.c261 float t0, float dtdx, float dtdy, in init_nearest_sampler()
274 samp->fdtdy = dtdy * texture->height * oow; in init_nearest_sampler()
256 init_nearest_sampler(struct nearest_sampler *samp, const struct lp_jit_texture *texture, int x0, int y0, int width, int height, float s0, float dsdx, float dsdy, float t0, float dtdx, float dtdy, float w0, float dwdx, float dwdy) init_nearest_sampler() argument
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c563 const float dtdy = fabsf(derivs[1][1][quad]); in compute_lambda_2d_explicit_gradients() local
565 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_2d_explicit_gradients()
607 const float dtdy = fabsf(derivs[1][1][quad]); in compute_lambda_3d_explicit_gradients() local
611 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_3d_explicit_gradients()
640 const float dtdy = fabsf(derivs[1][1][quad]); in compute_lambda_cube_explicit_gradients() local
644 const float maxy = MAX2(dtdx, dtdy); in compute_lambda_cube_explicit_gradients()

Completed in 11 milliseconds