Searched refs:dsClearValue (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | FramebufferVk.cpp | 2188 VkClearValue dsClearValue = {}; in mergeClearsWithDeferredClears() local 2189 dsClearValue.depthStencil = clearDepthStencilValue; in mergeClearsWithDeferredClears() 2201 mDeferredClears.store(vk::kUnpackedDepthIndex, dsAspectFlags, dsClearValue); in mergeClearsWithDeferredClears() 2304 VkClearValue dsClearValue = {}; in redeferClears() local 2305 dsClearValue.depthStencil.depth = mDeferredClears.getDepthValue(); in redeferClears() 2306 dsClearValue.depthStencil.stencil = mDeferredClears.getStencilValue(); in redeferClears() 2340 renderTarget->getImageForWrite().stageClear(imageIndex, dsAspectFlags, dsClearValue); in redeferClears() 2369 VkClearValue dsClearValue = {}; in clearWithCommand() local 2370 dsClearValue.depthStencil.depth = mDeferredClears.getDepthValue(); in clearWithCommand() 2371 dsClearValue in clearWithCommand() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageDepthStencilDescriptorTests.cpp | 1063 const auto dsClearValue = makeClearValueDepthStencil(depthClearValue, stencilClearVal); in iterate() local 1066 vkd.cmdClearDepthStencilImage(cmdBuffer, dsImage.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &dsClearValue.depthStencil, 1u, &depthStencilSRR); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/ |
H A D | vktShaderTileImageTests.cpp | 1737 const VkClearValue dsClearValue = {}; // .depth = 0.0f, .stencil = 0 in rendering() local 1792 dsClearValue, // VkClearValue clearValue; in rendering()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageDepthStencilDescriptorTests.cpp | 1063 const auto dsClearValue = makeClearValueDepthStencil(depthClearValue, stencilClearVal); in iterate() local 1066 vkd.cmdClearDepthStencilImage(cmdBuffer, dsImage.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &dsClearValue.depthStencil, 1u, &depthStencilSRR); in iterate()
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