Home
last modified time | relevance | path

Searched refs:draw_shader (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c74 var->draw_shader = draw_create_fragment_shader(softpipe->draw, in create_fs_variant()
76 if (!var->draw_shader) { in create_fs_variant()
163 state->draw_shader = draw_create_fragment_shader(softpipe->draw, in softpipe_create_fs_state()
165 if (!state->draw_shader) { in softpipe_create_fs_state()
195 state->draw_shader); in softpipe_bind_fs_state()
220 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state()
226 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
H A Dsp_state.h80 struct draw_fragment_shader *draw_shader;
106 struct draw_fragment_shader *draw_shader; member
H A Dsp_state_derived.c367 softpipe->fs_variant->draw_shader); in update_fragment_shader()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_pipe_fs.c71 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, &tmp); in svga_create_fs_state()
105 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
H A Dsvga_pipe_gs.c65 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, &tmp); in svga_create_gs_state()
105 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); in svga_delete_gs_state()
H A Dsvga_pipe_vs.c69 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state()
125 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); in svga_delete_vs_state()
H A Dsvga_shader.h387 struct draw_fragment_shader *draw_shader; member
401 struct draw_vertex_shader *draw_shader; member
415 struct draw_geometry_shader *draw_shader; member
H A Dsvga_swtnl_state.c109 svga->curr.vs->draw_shader); in update_swtnl_draw()
113 svga->curr.fs->draw_shader); in update_swtnl_draw()
/third_party/skia/gm/
H A Druntimeshader.cpp691 auto draw_shader = [=](int x, int y, sk_sp<SkShader> shader) { in DEF_SIMPLE_GM() local
703 draw_shader(0, 0, normal_map_shader()); in DEF_SIMPLE_GM()
704 draw_shader(0, 256, normal_map_image_shader()); in DEF_SIMPLE_GM()
706 draw_shader(256, 0, lit_shader(normal_map_shader())); in DEF_SIMPLE_GM()
707 draw_shader(256, 256, lit_shader(normal_map_image_shader())); in DEF_SIMPLE_GM()
H A Druntimeintrinsics.cpp61 static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader, in draw_shader() function
142 SkBitmap bitmap = draw_shader(canvas, in plot()
466 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_comp_mult()
504 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_inverse()
591 draw_shader(canvas, in plot_bvec()
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_indirect_draw.c1137 struct pan_indirect_draw_shader *draw_shader = in create_indirect_draw_shader() local
1143 if (!draw_shader->rsd) { in create_indirect_draw_shader()
1155 draw_shader->push = shader_info.push; in create_indirect_draw_shader()
1156 draw_shader->rsd = dev->indirect_draw_shaders.states->ptr.gpu + in create_indirect_draw_shader()

Completed in 9 milliseconds