Searched refs:draw_shader (Results 1 - 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_state_shader.c | 74 var->draw_shader = draw_create_fragment_shader(softpipe->draw, in create_fs_variant() 76 if (!var->draw_shader) { in create_fs_variant() 163 state->draw_shader = draw_create_fragment_shader(softpipe->draw, in softpipe_create_fs_state() 165 if (!state->draw_shader) { in softpipe_create_fs_state() 195 state->draw_shader); in softpipe_bind_fs_state() 220 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state() 226 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
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H A D | sp_state.h | 80 struct draw_fragment_shader *draw_shader; 106 struct draw_fragment_shader *draw_shader; member
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H A D | sp_state_derived.c | 367 softpipe->fs_variant->draw_shader); in update_fragment_shader()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_pipe_fs.c | 71 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, &tmp); in svga_create_fs_state() 105 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
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H A D | svga_pipe_gs.c | 65 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, &tmp); in svga_create_gs_state() 105 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); in svga_delete_gs_state()
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H A D | svga_pipe_vs.c | 69 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state() 125 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); in svga_delete_vs_state()
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H A D | svga_shader.h | 387 struct draw_fragment_shader *draw_shader; member 401 struct draw_vertex_shader *draw_shader; member 415 struct draw_geometry_shader *draw_shader; member
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H A D | svga_swtnl_state.c | 109 svga->curr.vs->draw_shader); in update_swtnl_draw() 113 svga->curr.fs->draw_shader); in update_swtnl_draw()
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/third_party/skia/gm/ |
H A D | runtimeshader.cpp | 691 auto draw_shader = [=](int x, int y, sk_sp<SkShader> shader) { in DEF_SIMPLE_GM() local 703 draw_shader(0, 0, normal_map_shader()); in DEF_SIMPLE_GM() 704 draw_shader(0, 256, normal_map_image_shader()); in DEF_SIMPLE_GM() 706 draw_shader(256, 0, lit_shader(normal_map_shader())); in DEF_SIMPLE_GM() 707 draw_shader(256, 256, lit_shader(normal_map_image_shader())); in DEF_SIMPLE_GM()
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H A D | runtimeintrinsics.cpp | 61 static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader, in draw_shader() function 142 SkBitmap bitmap = draw_shader(canvas, in plot() 466 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_comp_mult() 504 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_inverse() 591 draw_shader(canvas, in plot_bvec()
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/third_party/mesa3d/src/panfrost/lib/ |
H A D | pan_indirect_draw.c | 1137 struct pan_indirect_draw_shader *draw_shader = in create_indirect_draw_shader() local 1143 if (!draw_shader->rsd) { in create_indirect_draw_shader() 1155 draw_shader->push = shader_info.push; in create_indirect_draw_shader() 1156 draw_shader->rsd = dev->indirect_draw_shaders.states->ptr.gpu + in create_indirect_draw_shader()
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