Searched refs:draw_call_mode (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderInput.hpp | 151 glw::GLenum draw_call_mode; member 180 void initCase(Case& info, glw::GLenum draw_call_mode, glw::GLint draw_call_n_vertices,
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H A D | esextcGeometryShaderInput.cpp | 683 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate() 794 * @param draw_call_mode Primitive type used by a draw call; 801 void GeometryShader_gl_in_ArrayLengthTest::initCase(Case& info, glw::GLenum draw_call_mode, in initCase() argument 810 info.draw_call_mode = draw_call_mode; in initCase()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cCullDistanceTests.cpp | 576 glw::GLenum draw_call_mode; in iterate() member 589 GL_NONE, /* draw_call_mode */ in iterate() 603 GL_PATCHES, /* draw_call_mode */ in iterate() 617 GL_POINTS, /* draw_call_mode */ in iterate() 631 GL_PATCHES, /* draw_call_mode */ in iterate() 645 GL_POINTS, /* draw_call_mode */ in iterate() 936 gl.drawArrays(current_stage.draw_call_mode, 0, /* first */ in iterate()
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