/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | OcclusionQueriesTest.cpp | 55 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P() 62 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P() 101 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P() 164 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 170 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P() 229 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 279 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 325 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 340 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 393 drawQuad(mProgra in TEST_P() [all...] |
H A D | SRGBTextureTest.cpp | 266 drawQuad(mProgram, "position", 0.5f); in TEST_P() 271 drawQuad(mProgram, "position", 0.5f); in TEST_P() 297 drawQuad(mProgram, "position", 0.5f); in TEST_P() 302 drawQuad(mProgram, "position", 0.5f); in TEST_P() 362 drawQuad(mProgram, "position", 0.5f); in TEST_P() 393 drawQuad(mProgram, "position", 0.5f); in TEST_P() 398 drawQuad(mProgram, "position", 0.5f); in TEST_P() 403 drawQuad(mProgram, "position", 0.5f); in TEST_P() 431 drawQuad(mProgram, "position", 0.5f); in TEST_P() 436 drawQuad(mProgra in TEST_P() [all...] |
H A D | VulkanUniformUpdatesTest.cpp | 134 drawQuad(program, "position", 0.5f, 1.0f); in TEST_P() 178 drawQuad(program, "position", 0.5f, 1.0f, true); in TEST_P() 232 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 241 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 245 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 311 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 315 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 320 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 324 drawQuad(progra in TEST_P() [all...] |
H A D | TextureTest.cpp | 355 drawQuad(mProgram, "position", 0.5f); in testFloatCopySubImage() 462 drawQuad(mProgram, "position", 0.5f); in verifyResults2D() 1002 drawQuad(mProgram, "position", 0.5f); in testSamplerArrayDraw() 1463 drawQuad(mProgram, "position", 0.5f); in runSamplerInStructTest() 1889 drawQuad(mProgram, "position", 0.5f); in TEST_P() 1925 drawQuad(mProgram, "position", 0.5f); in TEST_P() 1933 drawQuad(mProgram, "position", 0.5f); in TEST_P() 1949 drawQuad(mProgram, "position", 0.5f); in TEST_P() 1977 drawQuad(mProgram, "position", 0.5f); in TEST_P() 1997 drawQuad(mProgra in TEST_P() [all...] |
H A D | SRGBFramebufferTest.cpp | 105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 228 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 235 drawQuad(mProgra in TEST_P() [all...] |
H A D | UniformBufferTest.cpp | 75 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 138 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 147 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 178 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 226 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 284 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 293 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 302 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 556 drawQuad(mProgra in TEST_P() [all...] |
H A D | DrawBuffersTest.cpp | 282 drawQuad(program, positionAttrib(), 0.5); in TEST_P() 318 drawQuad(program, positionAttrib(), 0.5); in TEST_P() 330 drawQuad(program, positionAttrib(), 0.5); in TEST_P() 369 drawQuad(program, positionAttrib(), 0.5); in TEST_P() 400 drawQuad(program, positionAttrib(), 0.5); in TEST_P() 439 drawQuad(program, positionAttrib(), 0.5); in TEST_P() 508 drawQuad(simpleProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 526 drawQuad(program, positionAttrib(), 0.5, 1.0f, true); in TEST_P() 537 drawQuad(program, positionAttrib(), 0.5, 1.0f, true); in TEST_P() 541 drawQuad(progra in TEST_P() [all...] |
H A D | VulkanPerformanceCounterTest.cpp | 85 drawQuad(*program, essl1_shaders::PositionAttrib(), 0.5f); in setupClearAndDrawForInvalidateTest() 258 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 263 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 303 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 425 drawQuad(gradientProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 575 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 587 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 622 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 634 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 666 drawQuad(progra in TEST_P() [all...] |
H A D | GLSLTest.cpp | 580 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 586 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 590 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 620 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 628 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 632 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 662 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 672 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 676 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 706 drawQuad(progra in TEST_P() [all...] |
H A D | MipmapTest.cpp | 47 drawQuad(program, "position", 0.0f); in clearAndDrawQuad() 459 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in verifyAllMips() 1111 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1117 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1131 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1137 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1143 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1149 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1210 drawQuad(m3DProgram, "position", 0.5f); in TEST_P() 1216 drawQuad(m3DProgra in TEST_P() [all...] |
H A D | MultisampledRenderToTextureTest.cpp | 111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults() 128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad() 713 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 736 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 807 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 818 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 1127 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in blitFramebufferTestCommon() 1243 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyThenBlendCommon() 1261 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyThenBlendCommon() 1322 drawQuad(drawColo in clearDrawCopyThenBlendSameProgramCommon() [all...] |
H A D | IncompleteTextureTest.cpp | 129 drawQuad(mProgram, "position", 0.5f); in TEST_P() 136 drawQuad(mProgram, "position", 0.5f); in TEST_P() 144 drawQuad(mProgram, "position", 0.5f); in TEST_P() 171 drawQuad(mProgram, "position", 0.5f); in TEST_P() 185 drawQuad(mProgram, "position", 0.5f); in TEST_P() 239 drawQuad(program, "position", 0.5f); in TEST_P() 288 drawQuad(program, "position", 0.5f); in TEST_P() 342 drawQuad(program, "position", 0.5f); in TEST_P() 400 drawQuad(program, "position", 0.5f); in TEST_P()
|
H A D | WEBGLVideoTextureTest.cpp | 81 drawQuad(program, "position", 0.0f); in TEST_P() 130 drawQuad(program, "position", 0.0f); in TEST_P() 198 drawQuad(program2D, "position", 0.0f); in TEST_P() 200 drawQuad(programVideoImage, "position", 0.0f); in TEST_P() 202 drawQuad(program2D, "position", 0.0f); in TEST_P() 247 drawQuad(program, "position", 0.0f); in TEST_P()
|
H A D | BlitFramebufferANGLETest.cpp | 400 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 431 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 516 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 545 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 582 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 619 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 652 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 722 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 775 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 794 drawQuad(mCheckerProgra in TEST_P() [all...] |
H A D | S3TCTextureSizesTest.cpp | 92 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P() 97 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P() 102 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P() 107 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P() 168 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P() 216 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
|
H A D | DepthStencilTest.cpp | 142 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected() 146 // Since depth shouldn't exist, the drawQuad above should succeed in turning the whole image in ensureDepthUnaffected() 157 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected() 161 // Since stencil shouldn't exist, the drawQuad above should succeed in turning the whole image in ensureStencilUnaffected() 236 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked() 307 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 343 drawQuad(program, essl3_shaders::PositionAttrib(), positionZ, 1.0f); in drawAndCompareDepth() 436 drawQuad(program, "a_position", 0.5f); in TEST_P() 483 drawQuad(program, "a_position", 0.5f); in TEST_P() 531 drawQuad(progra in TEST_P() [all...] |
H A D | AtomicCounterBufferTest.cpp | 175 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 214 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 220 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 272 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 344 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 604 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); 630 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
|
H A D | MatrixTest.cpp | 64 drawQuad(program, "a_position", 0.5f); in TEST_P() 128 drawQuad(program, "a_position", 0.5f); in TEST_P() 193 drawQuad(program, "a_position", 0.5f); in TEST_P() 266 drawQuad(program, "a_position", 0.5f); in TEST_P()
|
H A D | ClipDistanceTest.cpp | 94 drawQuad(programRed, "a_position", 0); in TEST_P() 122 drawQuad(programRed, "a_position", 0); in TEST_P() 145 drawQuad(programRed, "a_position", 0); in TEST_P() 201 drawQuad(programRed, "a_position", 0); in TEST_P() 249 drawQuad(programRed, "a_position", 0); in TEST_P() 341 drawQuad(programRed, "a_position", 0); in TEST_P() 535 drawQuad(programRed, "a_position", 0); in TEST_P() 559 drawQuad(programRed, "a_position", 0); in TEST_P() 578 drawQuad(programRed, "a_position", 0); in TEST_P() 632 drawQuad(programRe in TEST_P() [all...] |
H A D | FramebufferTest.cpp | 314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 359 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 518 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P() 536 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 684 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 919 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 935 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 964 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 980 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 1008 drawQuad(blueProgra in TEST_P() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render() 234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render() 239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render() 242 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render() 247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 250 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
|
H A D | es3fFboStencilbufferTests.cpp | 112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() 124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); in render() 130 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 209 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 212 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() 221 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); in render() 227 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
|
H A D | es3fFboInvalidateTests.cpp | 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 266 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 326 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 343 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 404 sglr::drawQuad(*getCurrentContex in render() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render() 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render() 236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render() 239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render() 244 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
|
H A D | es2fFboRenderTest.cpp | 710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render() 813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 892 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 915 sglr::drawQuad(context, mixShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 981 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 989 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1052 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1056 sglr::drawQuad(contex in render() [all...] |