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Searched refs:drawQuad (Results 1 - 25 of 128) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DOcclusionQueriesTest.cpp55 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
62 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P()
101 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P()
164 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
170 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P()
229 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
279 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
325 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
340 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
393 drawQuad(mProgra in TEST_P()
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H A DSRGBTextureTest.cpp266 drawQuad(mProgram, "position", 0.5f); in TEST_P()
271 drawQuad(mProgram, "position", 0.5f); in TEST_P()
297 drawQuad(mProgram, "position", 0.5f); in TEST_P()
302 drawQuad(mProgram, "position", 0.5f); in TEST_P()
362 drawQuad(mProgram, "position", 0.5f); in TEST_P()
393 drawQuad(mProgram, "position", 0.5f); in TEST_P()
398 drawQuad(mProgram, "position", 0.5f); in TEST_P()
403 drawQuad(mProgram, "position", 0.5f); in TEST_P()
431 drawQuad(mProgram, "position", 0.5f); in TEST_P()
436 drawQuad(mProgra in TEST_P()
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H A DVulkanUniformUpdatesTest.cpp134 drawQuad(program, "position", 0.5f, 1.0f); in TEST_P()
178 drawQuad(program, "position", 0.5f, 1.0f, true); in TEST_P()
232 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
241 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
245 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
311 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
315 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
320 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
324 drawQuad(progra in TEST_P()
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H A DTextureTest.cpp355 drawQuad(mProgram, "position", 0.5f); in testFloatCopySubImage()
462 drawQuad(mProgram, "position", 0.5f); in verifyResults2D()
1002 drawQuad(mProgram, "position", 0.5f); in testSamplerArrayDraw()
1463 drawQuad(mProgram, "position", 0.5f); in runSamplerInStructTest()
1889 drawQuad(mProgram, "position", 0.5f); in TEST_P()
1925 drawQuad(mProgram, "position", 0.5f); in TEST_P()
1933 drawQuad(mProgram, "position", 0.5f); in TEST_P()
1949 drawQuad(mProgram, "position", 0.5f); in TEST_P()
1977 drawQuad(mProgram, "position", 0.5f); in TEST_P()
1997 drawQuad(mProgra in TEST_P()
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H A DSRGBFramebufferTest.cpp105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
228 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
235 drawQuad(mProgra in TEST_P()
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H A DUniformBufferTest.cpp75 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
138 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
147 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
178 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
226 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
284 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
293 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
302 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
556 drawQuad(mProgra in TEST_P()
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H A DDrawBuffersTest.cpp282 drawQuad(program, positionAttrib(), 0.5); in TEST_P()
318 drawQuad(program, positionAttrib(), 0.5); in TEST_P()
330 drawQuad(program, positionAttrib(), 0.5); in TEST_P()
369 drawQuad(program, positionAttrib(), 0.5); in TEST_P()
400 drawQuad(program, positionAttrib(), 0.5); in TEST_P()
439 drawQuad(program, positionAttrib(), 0.5); in TEST_P()
508 drawQuad(simpleProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
526 drawQuad(program, positionAttrib(), 0.5, 1.0f, true); in TEST_P()
537 drawQuad(program, positionAttrib(), 0.5, 1.0f, true); in TEST_P()
541 drawQuad(progra in TEST_P()
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H A DVulkanPerformanceCounterTest.cpp85 drawQuad(*program, essl1_shaders::PositionAttrib(), 0.5f); in setupClearAndDrawForInvalidateTest()
258 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
263 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
303 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
425 drawQuad(gradientProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
575 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
587 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
622 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
634 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
666 drawQuad(progra in TEST_P()
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H A DGLSLTest.cpp580 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
586 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
590 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
620 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
628 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
632 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
662 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
672 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
676 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
706 drawQuad(progra in TEST_P()
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H A DMipmapTest.cpp47 drawQuad(program, "position", 0.0f); in clearAndDrawQuad()
459 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in verifyAllMips()
1111 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1117 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1131 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1137 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1143 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1149 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1210 drawQuad(m3DProgram, "position", 0.5f); in TEST_P()
1216 drawQuad(m3DProgra in TEST_P()
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H A DMultisampledRenderToTextureTest.cpp111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults()
128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad()
713 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
736 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
807 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
818 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1127 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in blitFramebufferTestCommon()
1243 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyThenBlendCommon()
1261 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyThenBlendCommon()
1322 drawQuad(drawColo in clearDrawCopyThenBlendSameProgramCommon()
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H A DIncompleteTextureTest.cpp129 drawQuad(mProgram, "position", 0.5f); in TEST_P()
136 drawQuad(mProgram, "position", 0.5f); in TEST_P()
144 drawQuad(mProgram, "position", 0.5f); in TEST_P()
171 drawQuad(mProgram, "position", 0.5f); in TEST_P()
185 drawQuad(mProgram, "position", 0.5f); in TEST_P()
239 drawQuad(program, "position", 0.5f); in TEST_P()
288 drawQuad(program, "position", 0.5f); in TEST_P()
342 drawQuad(program, "position", 0.5f); in TEST_P()
400 drawQuad(program, "position", 0.5f); in TEST_P()
H A DWEBGLVideoTextureTest.cpp81 drawQuad(program, "position", 0.0f); in TEST_P()
130 drawQuad(program, "position", 0.0f); in TEST_P()
198 drawQuad(program2D, "position", 0.0f); in TEST_P()
200 drawQuad(programVideoImage, "position", 0.0f); in TEST_P()
202 drawQuad(program2D, "position", 0.0f); in TEST_P()
247 drawQuad(program, "position", 0.0f); in TEST_P()
H A DBlitFramebufferANGLETest.cpp400 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
431 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
516 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
545 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
582 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
619 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
652 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
722 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
775 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
794 drawQuad(mCheckerProgra in TEST_P()
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H A DS3TCTextureSizesTest.cpp92 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
97 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
102 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
107 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
168 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
216 drawQuad(mTextureProgram, "position", 0.5f); in TEST_P()
H A DDepthStencilTest.cpp142 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected()
146 // Since depth shouldn't exist, the drawQuad above should succeed in turning the whole image in ensureDepthUnaffected()
157 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected()
161 // Since stencil shouldn't exist, the drawQuad above should succeed in turning the whole image in ensureStencilUnaffected()
236 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked()
307 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
343 drawQuad(program, essl3_shaders::PositionAttrib(), positionZ, 1.0f); in drawAndCompareDepth()
436 drawQuad(program, "a_position", 0.5f); in TEST_P()
483 drawQuad(program, "a_position", 0.5f); in TEST_P()
531 drawQuad(progra in TEST_P()
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H A DAtomicCounterBufferTest.cpp175 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
214 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
220 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
272 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
344 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
604 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
630 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
H A DMatrixTest.cpp64 drawQuad(program, "a_position", 0.5f); in TEST_P()
128 drawQuad(program, "a_position", 0.5f); in TEST_P()
193 drawQuad(program, "a_position", 0.5f); in TEST_P()
266 drawQuad(program, "a_position", 0.5f); in TEST_P()
H A DClipDistanceTest.cpp94 drawQuad(programRed, "a_position", 0); in TEST_P()
122 drawQuad(programRed, "a_position", 0); in TEST_P()
145 drawQuad(programRed, "a_position", 0); in TEST_P()
201 drawQuad(programRed, "a_position", 0); in TEST_P()
249 drawQuad(programRed, "a_position", 0); in TEST_P()
341 drawQuad(programRed, "a_position", 0); in TEST_P()
535 drawQuad(programRed, "a_position", 0); in TEST_P()
559 drawQuad(programRed, "a_position", 0); in TEST_P()
578 drawQuad(programRed, "a_position", 0); in TEST_P()
632 drawQuad(programRe in TEST_P()
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H A DFramebufferTest.cpp314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
359 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
518 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
536 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
684 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
919 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
935 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
964 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
980 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1008 drawQuad(blueProgra in TEST_P()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDepthTests.cpp223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
242 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
250 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
H A Des3fFboStencilbufferTests.cpp112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render()
124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); in render()
130 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
209 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
212 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render()
221 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); in render()
227 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
H A Des3fFboInvalidateTests.cpp160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
266 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
326 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
343 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
404 sglr::drawQuad(*getCurrentContex in render()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthTests.cpp220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
244 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
H A Des2fFboRenderTest.cpp710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
892 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
915 sglr::drawQuad(context, mixShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
981 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
989 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1052 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1056 sglr::drawQuad(contex in render()
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