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Searched refs:drawFilledQuad (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/v1/
H A DSurfaceDrawContext_v1.h189 this->drawFilledQuad(clip, std::move(paint), GrAA::kNo, &quad); in fillPixelsWithLocalMatrix()
208 this->drawFilledQuad(clip, std::move(paint), aa, &quad); in fillRectWithEdgeAA()
229 this->drawFilledQuad(clip, std::move(paint), aa, &quad); in fillQuadWithEdgeAA()
536 // Since this provides stencil settings to drawFilledQuad, it performs a different AA type in stencilRect()
541 this->drawFilledQuad(clip, std::move(paint), doStencilMSAA, &quad, ss); in stencilRect()
658 void drawFilledQuad(const GrClip* clip,
664 // Like drawFilledQuad but does not require using a GrPaint or FP for texturing.
H A DSurfaceDrawContext.cpp430 // drawFilledQuad() will automatically restrict it to clip bounds for us if possible. in drawPaint()
611 void SurfaceDrawContext::drawFilledQuad(const GrClip* clip, in drawFilledQuad() function in skgpu::v1::SurfaceDrawContext
619 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFilledQuad", fContext); in drawFilledQuad()
709 // Functionally this is very similar to drawFilledQuad except that there's no constColor to in drawTexturedQuad()
837 this->drawFilledQuad(clip, std::move(paint), aa, &quad); in fillRectToRect()

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