Searched refs:do_reload (Results 1 - 2 of 2) sorted by relevance
/third_party/libwebsockets/lwsws/ |
H A D | main.c | 61 static int opts = 0, do_reload = 1; variable 213 if (!do_reload) { in reload_handler() 220 do_reload = 1; in reload_handler() 287 if (do_reload) { in main() 288 do_reload = 0; in main()
|
/third_party/mesa3d/src/amd/compiler/ |
H A D | aco_spill.cpp | 315 do_reload(spill_ctx& ctx, Temp tmp, Temp new_name, uint32_t spill_id) in do_reload() function 793 aco_ptr<Instruction> reload = do_reload(ctx, live.first, new_name, spills_exit_it->second); in add_coupling_code() 829 do_reload(ctx, live.first, new_name, spills_exit_it->second); in add_coupling_code() 1027 do_reload(ctx, tmp, new_name, ctx.spills_exit[pred_idx][tmp]); in add_coupling_code() 1079 do_reload(ctx, pair.first, new_name, ctx.spills_exit[pred.index][pair.first]); in add_coupling_code() 1270 do_reload(ctx, pair.second.first, pair.first, pair.second.second); in process_block()
|
Completed in 5 milliseconds