Searched refs:doClip (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/gm/ |
H A D | spritebitmap.cpp | 34 static void draw_1_bitmap(SkCanvas* canvas, const SkBitmap& bm, bool doClip, in draw_1_bitmap() argument 49 if (doClip) { in draw_1_bitmap() 55 if (doClip) { in draw_1_bitmap()
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H A D | blurrect.cpp | 168 bool doClip, const Proc procs[], size_t procsCount) { in drawProcs() 171 if (doClip) { in drawProcs() 178 if (doClip) { in drawProcs() 167 drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint, bool doClip, const Proc procs[], size_t procsCount) drawProcs() argument
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/third_party/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 55 bool computeConvexShadow(SkScalar inset, SkScalar outset, bool doClip); 59 const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip); 246 bool SkBaseShadowTessellator::computeConvexShadow(SkScalar inset, SkScalar outset, bool doClip) { in computeConvexShadow() argument 247 if (doClip) { in computeConvexShadow() 319 if (!fTransparent && doClip) { in computeConvexShadow() 334 this->addEdge(fPathPolygon[0], fFirstOutset, umbraColor, umbraPolygon, false, doClip); in computeConvexShadow() 344 i == polyCount - 1, doClip); in computeConvexShadow() 401 bool lastEdge, bool doClip) { in addEdge() 420 } else if (doClip) { in addEdge() 399 addEdge(const SkPoint& nextPoint, const SkVector& nextNormal, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip) addEdge() argument
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/third_party/skia/bench/ |
H A D | DashBench.cpp | 42 bool doClip = false) { in DashBench() 48 fName.printf("dash_%d_%s", width, doClip ? "clipped" : "noclip"); in DashBench() 49 fDoClip = doClip; in DashBench()
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