Home
last modified time | relevance | path

Searched refs:dmat4x3 (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
H A Dtype_mat.hpp690 typedef lowp_dmat4x3 dmat4x3; typedef
700 typedef mediump_dmat4x3 dmat4x3; typedef
757 typedef highp_dmat4x3 dmat4x3; typedef
/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_types.cpp173 T(dmat4x3, 400, 999)
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h87 DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4)
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.hpp106 static const Type dmat4x3; member
H A Dgl4cEnhancedLayoutsTests.cpp147 const Type Type::dmat4x3 = Type::GetType(Type::Double, 4, 3); member in gl4cts::EnhancedLayouts::Utils::Type
468 { 0, "dmat4x2", "dmat4x3", "dmat4" }, in GetGLSLTypeName()
5448 type = Utils::Type::dmat4x3; in getType()
23162 // When i == 7, the type is dmat4, i == 9 the type is dmat4x3, the number of output components exceeds the maximum value that AMD's driver supported, in test()
23163 // the MAX_VARYING_COMPONENTS is 32 in our driver, but when the variable type is dmat4 or dmat4x3, the number of output component is 33, to make the in test()
23164 // shader valid, we can either skip the dmat4, dmat4x3 or query the implementation-dependent value MAX_VARYING_COMPONENTS before generating the shader in test()
24810 strcmp(type.GetGLSLTypeName(), "dmat3x4") == 0 || strcmp(type.GetGLSLTypeName(), "dmat4x3") == 0) in test()

Completed in 40 milliseconds