Searched refs:dmat3x2 (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | type_mat.hpp | 686 typedef lowp_dmat3x2 dmat3x2; typedef 696 typedef mediump_dmat3x2 dmat3x2; typedef 737 typedef highp_dmat3x2 dmat3x2; typedef
|
/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_types.cpp | 170 T(dmat3x2, 400, 999)
|
/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 84 DECL_TYPE(dmat3x2, GL_DOUBLE_MAT3x2, GLSL_TYPE_DOUBLE, 2, 3)
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cEnhancedLayoutsTests.hpp | 102 static const Type dmat3x2; member
|
H A D | gl4cEnhancedLayoutsTests.cpp | 143 const Type Type::dmat3x2 = Type::GetType(Type::Double, 3, 2); member in gl4cts::EnhancedLayouts::Utils::Type 467 { 0, "dmat3x2", "dmat3", "dmat3x4" }, in GetGLSLTypeName() 5436 type = Utils::Type::dmat3x2; in getType() 23100 Note: the type can be float, double, mat2, mat3x2, dmat2, dmat3x2..., so to make the each variable of "captured_varyings" has the same xfb_offset with the above shaders, in test()
|
Completed in 38 milliseconds