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Searched refs:divisionRange (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp503 const tcu::Interval divisionRange = numeratorRange / 3.0f; // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3) in reverifyConstantDerivateWithFlushRelaxations() local
504 const tcu::Interval divisionResultRange (convertFloatFlushToZeroRtn(addErrorUlp((float)divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits), in reverifyConstantDerivateWithFlushRelaxations()
505 convertFloatFlushToZeroRtp(addErrorUlp((float)divisionRange.hi(), +divisionErrorUlps, numBits), minExponent, numBits)); in reverifyConstantDerivateWithFlushRelaxations()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp543 const tcu::Interval divisionRange = numeratorRange / 3.0f; // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3) in reverifyConstantDerivateWithFlushRelaxations() local
544 const tcu::Interval divisionResultRange (convertFloatFlushToZeroRtn(addErrorUlp((float)divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits), in reverifyConstantDerivateWithFlushRelaxations()
545 convertFloatFlushToZeroRtp(addErrorUlp((float)divisionRange.hi(), +divisionErrorUlps, numBits), minExponent, numBits)); in reverifyConstantDerivateWithFlushRelaxations()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp479 const tcu::Interval divisionRange = numeratorRange / 3.0f; // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3) in reverifyConstantDerivateWithFlushRelaxations() local
480 const tcu::Interval divisionResultRange (convertFloatFlushToZeroRtn(addErrorUlp((float)divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits), in reverifyConstantDerivateWithFlushRelaxations()
481 convertFloatFlushToZeroRtp(addErrorUlp((float)divisionRange.hi(), +divisionErrorUlps, numBits), minExponent, numBits)); in reverifyConstantDerivateWithFlushRelaxations()

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