Searched refs:divX (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
H A D | vktRayQueryMiscTests.cpp | 481 const deUint32 divX, 675 std::vector<Vec3> HelperInvocationsInstance::createSurface (const Points points, const deUint32 divX, const deUint32 divY, const HelperInvocationsParams::func2D_t& f2D, bool clockWise) in createSurface() argument 678 const float dx = (points == Points::Vertices ? 2.0f : 1.0f) / float(divX); in createSurface() 683 const float x = float(n) / float(divX); in createSurface() 693 for (deUint32 i = 0; i < divX; ++i) in createSurface() 695 const float nx = ((i + 1) < divX) ? (x + dx) : 1.f; in createSurface()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
H A D | vktRayQueryMiscTests.cpp | 481 const deUint32 divX, 675 std::vector<Vec3> HelperInvocationsInstance::createSurface (const Points points, const deUint32 divX, const deUint32 divY, const HelperInvocationsParams::func2D_t& f2D, bool clockWise) in createSurface() argument 678 const float dx = (points == Points::Vertices ? 2.0f : 1.0f) / float(divX); in createSurface() 683 const float x = float(n) / float(divX); in createSurface() 693 for (deUint32 i = 0; i < divX; ++i) in createSurface() 695 const float nx = ((i + 1) < divX) ? (x + dx) : 1.f; in createSurface()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcNearestEdgeTests.cpp | 275 const float divX = static_cast<float>(m_width - 1); in fillTexture() local 281 const float colorX = static_cast<float>(x) / divX; in fillTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineSamplerTests.cpp | 1554 const float divX = static_cast<float>(W - 1); in iterate() local 1571 const float colorX = static_cast<float>(x) / divX; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineSamplerTests.cpp | 1535 const float divX = static_cast<float>(W - 1); in iterate() local 1552 const float colorX = static_cast<float>(x) / divX; in iterate()
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