Searched refs:dist4 (Results 1 - 5 of 5) sorted by relevance
/third_party/ffmpeg/libavcodec/ |
H A D | texturedspenc.c | 502 int dist, bias, dist4, dist2; in compress_alpha() local 535 dist4 = dist * 4; in compress_alpha() 549 tmp = (alp >= dist4) ? -1 : 0; in compress_alpha() 551 alp -= dist4 & tmp; in compress_alpha()
|
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | ShaderCore.hpp | 274 void dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp = false);
|
H A D | VertexProgram.cpp | 276 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break; in program()
|
H A D | PixelProgram.cpp | 256 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break; in applyShader()
|
H A D | ShaderCore.cpp | 995 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4() function in sw::ShaderCore
|
Completed in 11 milliseconds