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Searched refs:dispatched (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/modules/skottie/src/
H A DSkottie.cpp135 const auto dispatched = this->dispatchOpacityProperty(adapter->node()); in attachOpacity() local
139 if (!dispatched && adapter->node()->getOpacity() >= 1) { in attachOpacity()
240 bool dispatched = false; in dispatchColorProperty() local
245 dispatched = true; in dispatchColorProperty()
250 return dispatched; in dispatchColorProperty()
254 bool dispatched = false; in dispatchOpacityProperty() local
259 dispatched = true; in dispatchOpacityProperty()
264 return dispatched; in dispatchOpacityProperty()
268 bool dispatched = false; in dispatchTextProperty() local
273 dispatched in dispatchTextProperty()
282 bool dispatched = false; dispatchTransformProperty() local
[all...]
H A DTransform.cpp127 const auto dispatched = this->dispatchTransformProperty(adapter); in attachMatrix2D() local
130 if (!dispatched && adapter->totalMatrix().isIdentity()) { in attachMatrix2D()
/third_party/node/deps/v8/third_party/inspector_protocol/crdtp/
H A Ddispatch_test.cc365 UberDispatcher::DispatchResult dispatched = dispatcher.Dispatch(dispatchable); in TEST() local
366 EXPECT_FALSE(dispatched.MethodFound()); in TEST()
367 dispatched.Run(); in TEST()
374 // A domain dispatcher which captured dispatched and executed commands in fields
389 // Command names of the dispatched commands.
424 UberDispatcher::DispatchResult dispatched = in TEST() local
426 EXPECT_TRUE(dispatched.MethodFound()); in TEST()
427 dispatched.Run(); in TEST()
435 UberDispatcher::DispatchResult dispatched = in TEST() local
437 EXPECT_TRUE(dispatched in TEST()
[all...]
H A Ddispatch.cc559 std::function<void(const Dispatchable&)> dispatched = in Dispatch() local
561 if (dispatched) { in Dispatch()
563 true, [dispatchable, dispatched = std::move(dispatched)]() { in Dispatch()
564 dispatched(dispatchable); in Dispatch()
/third_party/libuv/src/win/
H A Dsignal.c77 * Returns 1 if the signal was dispatched to any watcher, or 0 if there were in RB_GENERATE_STATIC()
83 int dispatched; in RB_GENERATE_STATIC() local
85 dispatched = 0; in RB_GENERATE_STATIC()
105 dispatched = 1; in RB_GENERATE_STATIC()
112 return dispatched; in RB_GENERATE_STATIC()
/third_party/node/deps/uv/src/win/
H A Dsignal.c77 * Returns 1 if the signal was dispatched to any watcher, or 0 if there were in RB_GENERATE_STATIC()
83 int dispatched; in RB_GENERATE_STATIC() local
85 dispatched = 0; in RB_GENERATE_STATIC()
105 dispatched = 1; in RB_GENERATE_STATIC()
112 return dispatched; in RB_GENERATE_STATIC()
/third_party/pulseaudio/src/pulse/
H A Dmainloop.c899 unsigned dispatched = 0; in pa_mainloop_dispatch() local
908 dispatched += dispatch_defer(m); in pa_mainloop_dispatch()
911 dispatched += dispatch_timeout(m); in pa_mainloop_dispatch()
917 dispatched += dispatch_pollfds(m); in pa_mainloop_dispatch()
925 return (int) dispatched; in pa_mainloop_dispatch()
/third_party/gn/src/gn/
H A Dfunction_get_target_outputs.cc84 // scope will have been stashed in the item collector (they'll be dispatched

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