Searched refs:detachTexture (Results 1 - 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.h | 51 void detachTexture(GLuint texture);
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H A D | Framebuffer.cpp | 129 void Framebuffer::detachTexture(GLuint texture) in detachTexture() function in es2::Framebuffer
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H A D | Context.cpp | 1011 detachTexture(texture); in deleteTexture() 3888 void Context::detachTexture(GLuint texture) in detachTexture() function in es2::Context 3915 readFramebuffer->detachTexture(texture); in detachTexture() 3920 drawFramebuffer->detachTexture(texture); in detachTexture()
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H A D | Context.h | 692 void detachTexture(GLuint texture);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Framebuffer.h | 237 bool detachTexture(const Context *context, TextureID texture);
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H A D | Context.h | 658 void detachTexture(TextureID texture);
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H A D | State.cpp | 1640 void State::detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture) 1690 if (mReadFramebuffer && mReadFramebuffer->detachTexture(context, texture)) 1695 if (mDrawFramebuffer && mDrawFramebuffer->detachTexture(context, texture)) in detachTexture() function
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H A D | State.h | 316 void detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture);
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H A D | Framebuffer.cpp | 914 bool Framebuffer::detachTexture(const Context *context, TextureID textureId) in detachTexture() function in gl::Framebuffer
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H A D | Context.cpp | 976 detachTexture(texture); in deleteTexture() 2936 void Context::detachTexture(TextureID texture) in detachTexture() function in gl::__anon19924::Context 2948 // Simple pass-through to State's detachTexture method, as textures do not require in detachTexture() 2952 mState.detachTexture(this, mZeroTextures, texture); in detachTexture()
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