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Searched refs:detachTexture (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.h51 void detachTexture(GLuint texture);
H A DFramebuffer.cpp129 void Framebuffer::detachTexture(GLuint texture) in detachTexture() function in es2::Framebuffer
H A DContext.cpp1011 detachTexture(texture); in deleteTexture()
3888 void Context::detachTexture(GLuint texture) in detachTexture() function in es2::Context
3915 readFramebuffer->detachTexture(texture); in detachTexture()
3920 drawFramebuffer->detachTexture(texture); in detachTexture()
H A DContext.h692 void detachTexture(GLuint texture);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DFramebuffer.h237 bool detachTexture(const Context *context, TextureID texture);
H A DContext.h658 void detachTexture(TextureID texture);
H A DState.cpp1640 void State::detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture)
1690 if (mReadFramebuffer && mReadFramebuffer->detachTexture(context, texture))
1695 if (mDrawFramebuffer && mDrawFramebuffer->detachTexture(context, texture)) in detachTexture() function
H A DState.h316 void detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture);
H A DFramebuffer.cpp914 bool Framebuffer::detachTexture(const Context *context, TextureID textureId) in detachTexture() function in gl::Framebuffer
H A DContext.cpp976 detachTexture(texture); in deleteTexture()
2936 void Context::detachTexture(TextureID texture) in detachTexture() function in gl::__anon19924::Context
2948 // Simple pass-through to State's detachTexture method, as textures do not require in detachTexture()
2952 mState.detachTexture(this, mZeroTextures, texture); in detachTexture()

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