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Searched
refs:destination_state
(Results
1 - 1
of
1
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_resource_state.cpp
291
transition_required(D3D12_RESOURCE_STATES current_state, D3D12_RESOURCE_STATES *
destination_state
)
in transition_required()
argument
294
if (current_state == *
destination_state
) {
in transition_required()
298
if (current_state == D3D12_RESOURCE_STATE_COMMON || *
destination_state
== D3D12_RESOURCE_STATE_COMMON) {
in transition_required()
303
if ((current_state & *
destination_state
) == *
destination_state
) {
in transition_required()
304
*
destination_state
= current_state;
in transition_required()
310
if (!d3d12_is_write_state(*
destination_state
) && !d3d12_is_write_state(current_state)) {
in transition_required()
311
*
destination_state
|= current_state;
in transition_required()
527
desired_resource_state *
destination_state
= &state_entry->desired;
in d3d12_apply_resource_states()
local
531
bool all_resources_at_once = current_state->homogenous &&
destination_state
in d3d12_apply_resource_states()
[all...]
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