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/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp160 resource_state_if_promoted(D3D12_RESOURCE_STATES desired_state, in resource_state_if_promoted() argument
169 (desired_state & promotable_states) != D3D12_RESOURCE_STATE_COMMON) { in resource_state_if_promoted()
173 return desired_state; in resource_state_if_promoted()
179 return desired_state | current_state->state; in resource_state_if_promoted()

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