/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) in setDepthbuffer() argument 97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer() 98 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); in setDepthbuffer() 203 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 205 if(depthbuffer) in getDepthBuffer() 207 return depthbuffer->getRenderTarget(); in getDepthBuffer() 394 Renderbuffer *depthbuffer = nullptr; in completeness() local 399 depthbuffer = getDepthbuffer(); in completeness() 401 if(!depthbuffer) in completeness() 406 if(depthbuffer in completeness() 646 Renderbuffer *depthbuffer = getDepthbuffer(); getDepthReadFormat() local 660 Renderbuffer *depthbuffer = getDepthbuffer(); getDepthReadType() local [all...] |
H A D | Framebuffer.h | 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
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H A D | Context.cpp | 2126 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 2128 if(depthbuffer) in getIntegerv() 2130 *params = depthbuffer->getDepthSize(); in getIntegerv() 2989 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 2990 if(depthbuffer) in applyState() 3526 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); in clearDepthBuffer() local 3528 if(depthbuffer) in clearDepthBuffer() 3531 sw::Rect clearRect = depthbuffer->getRect(); in clearDepthBuffer() 3538 depthbuffer->clearDepth(depth, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepthBuffer() 3540 depthbuffer in clearDepthBuffer() [all...] |
H A D | utilities.cpp | 602 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in ValidateReadPixelsFormatType() local 604 if(!depthbuffer) in ValidateReadPixelsFormatType() 609 GLint internalformat = depthbuffer->getFormat(); in ValidateReadPixelsFormatType()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); in iterate() 564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer); in iterate() 569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer); in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | RobustResourceInitTest.cpp | 1507 GLRenderbuffer depthbuffer; in maskedDepthClear() local 1508 glBindRenderbuffer(GL_RENDERBUFFER, depthbuffer); in maskedDepthClear() 1518 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuffer); in maskedDepthClear()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) in Framebuffer() argument 414 , m_depthbuffer (depthbuffer) in Framebuffer() 1438 : FboRenderCase(context, config.getName().c_str(), "Shared depthbuffer", config) in SharedDepthbufferTest() 2187 createChildGroup<FboCases::SharedDepthbufferTest> (this, "shared_depthbuffer", "Shared depthbuffer tests"); in init() 2191 createRecreateBuffersGroup<GL_DEPTH_BUFFER_BIT> (this, "recreate_depthbuffer", "Recreate depthbuffer tests"); in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | State.cpp | 2873 const FramebufferAttachment *depthbuffer = framebuffer->getDepthAttachment(); 2875 if (depthbuffer) 2877 *params = depthbuffer->getDepthSize();
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.hpp | 608 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
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H A D | sglrReferenceContext.cpp | 328 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) in ReferenceContext() argument 332 , m_defaultDepthbuffer (depthbuffer) in ReferenceContext()
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