/third_party/mesa3d/src/intel/blorp/ |
H A D | blorp.h | 232 bool clear_depth, float depth_value, 248 bool clear_depth, float depth_value, 267 bool clear_depth, float depth_value,
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H A D | blorp_clear.c | 816 bool clear_depth, float depth_value, in blorp_clear_depth_stencil() 876 params.z = depth_value; in blorp_clear_depth_stencil() 1013 bool clear_depth, float depth_value, in blorp_hiz_clear_depth_stencil() 1057 params.depth.clear_color.f32[0] = depth_value; in blorp_hiz_clear_depth_stencil() 1117 bool clear_depth, float depth_value, in blorp_clear_attachments() 1155 params.z = depth_value; in blorp_clear_attachments() 810 blorp_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_depth_stencil() argument 1006 blorp_hiz_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, bool clear_stencil, uint8_t stencil_value) blorp_hiz_clear_depth_stencil() argument 1110 blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_attachments() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 2629 GLfloat depth_value; in iterate() local 2631 getClearSettings(is_clear, draw_call, depth_value); in iterate() 2637 gl.clearDepth((GLdouble)depth_value); in iterate() 2641 gl.clearDepthf(depth_value); in iterate() 2738 GLfloat& /* depth_value */) in getClearSettings() 4380 const GLfloat depth_value = step * (GLfloat)draw_call_index; in checkResults() local 4394 if ((depth_value <= near) || (depth_value <= far)) in checkResults() 4397 << depth_value << " got [" << near << ", " << far << "]" in checkResults() 4412 * @param depth_value Valu 4414 getClearSettings(bool& clear_depth_before_draw, GLuint iteration_index, GLfloat& depth_value) getClearSettings() argument [all...] |
H A D | glcViewportArrayTests.hpp | 593 glw::GLfloat& depth_value); 1010 glw::GLfloat& depth_value);
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/third_party/mesa3d/src/intel/vulkan/ |
H A D | anv_blorp.c | 1593 float depth_value, uint8_t stencil_value) in anv_image_clear_depth_stencil() 1635 depth_value, in anv_image_clear_depth_stencil() 1586 anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, enum isl_aux_usage depth_aux_usage, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, float depth_value, uint8_t stencil_value) anv_image_clear_depth_stencil() argument
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H A D | anv_private.h | 3843 float depth_value, uint8_t stencil_value);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7340 glw::GLfloat depth_value = 0.f; in ClearFramebuffers() local 7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value); in ClearFramebuffers()
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