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Searched refs:depth_type (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dast.h551 unsigned depth_type:1; member
684 unsigned depth_type:3; member
H A Dast_type.cpp66 || this->flags.q.depth_type in has_layout()
867 Q(depth_type); in validate_flags()
H A Dast_to_hir.cpp3923 if (qual->flags.q.depth_type in apply_layout_qualifier_to_variable()
3931 } else if (qual->flags.q.depth_type in apply_layout_qualifier_to_variable()
3938 switch (qual->depth_type) { in apply_layout_qualifier_to_variable()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cTextureSizePromotion.cpp533 glw::GLint depth_type = 0; in checkSourceTextureSizeAndType() local
551 gl.getTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH_TYPE, &depth_type); in checkSourceTextureSizeAndType()
569 is_ok = is_ok && ((glw::GLenum)depth_type == descriptor.expected_depth_type); in checkSourceTextureSizeAndType()
595 << ", queried depth type = " << glu::getTypeStr(depth_type) << "." << tcu::TestLog::EndMessage; in checkSourceTextureSizeAndType()

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