Home
last modified time | relevance | path

Searched refs:depth_stencil_state (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_pipeline.c207 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {0}; in zink_create_gfx_pipeline() local
208 depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in zink_create_gfx_pipeline()
209 depth_stencil_state.depthTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_test; in zink_create_gfx_pipeline()
210 depth_stencil_state.depthCompareOp = state->dyn_state1.depth_stencil_alpha_state->depth_compare_op; in zink_create_gfx_pipeline()
211 depth_stencil_state.depthBoundsTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_bounds_test; in zink_create_gfx_pipeline()
212 depth_stencil_state.minDepthBounds = state->dyn_state1.depth_stencil_alpha_state->min_depth_bounds; in zink_create_gfx_pipeline()
213 depth_stencil_state.maxDepthBounds = state->dyn_state1.depth_stencil_alpha_state->max_depth_bounds; in zink_create_gfx_pipeline()
214 depth_stencil_state.stencilTestEnable = state->dyn_state1.depth_stencil_alpha_state->stencil_test; in zink_create_gfx_pipeline()
215 depth_stencil_state.front = state->dyn_state1.depth_stencil_alpha_state->stencil_front; in zink_create_gfx_pipeline()
216 depth_stencil_state in zink_create_gfx_pipeline()
[all...]
/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_pipeline.c1709 const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state) in pvr_graphics_pipeline_init_depth_and_stencil_state()
1714 if (!depth_stencil_state) in pvr_graphics_pipeline_init_depth_and_stencil_state()
1717 front = &depth_stencil_state->front; in pvr_graphics_pipeline_init_depth_and_stencil_state()
1718 back = &depth_stencil_state->back; in pvr_graphics_pipeline_init_depth_and_stencil_state()
1720 if (depth_stencil_state->depthTestEnable) { in pvr_graphics_pipeline_init_depth_and_stencil_state()
1721 gfx_pipeline->depth_compare_op = depth_stencil_state->depthCompareOp; in pvr_graphics_pipeline_init_depth_and_stencil_state()
1723 !depth_stencil_state->depthWriteEnable; in pvr_graphics_pipeline_init_depth_and_stencil_state()
1729 if (depth_stencil_state->stencilTestEnable) { in pvr_graphics_pipeline_init_depth_and_stencil_state()
1753 const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state, in pvr_graphics_pipeline_init_dynamic_state()
1798 if (depth_stencil_state) { in pvr_graphics_pipeline_init_dynamic_state()
1707 pvr_graphics_pipeline_init_depth_and_stencil_state( struct pvr_graphics_pipeline *gfx_pipeline, const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state) pvr_graphics_pipeline_init_depth_and_stencil_state() argument
1749 pvr_graphics_pipeline_init_dynamic_state( struct pvr_graphics_pipeline *gfx_pipeline, const VkPipelineDynamicStateCreateInfo *dynamic_state, const VkPipelineViewportStateCreateInfo *viewport_state, const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state, const VkPipelineColorBlendStateCreateInfo *color_blend_state, const VkPipelineRasterizationStateCreateInfo *rasterization_state) pvr_graphics_pipeline_init_dynamic_state() argument
[all...]
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_wgpu.cpp607 WGPUDepthStencilState depth_stencil_state = {}; in ImGui_ImplWGPU_CreateDeviceObjects() local
608 depth_stencil_state.depthBias = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
609 depth_stencil_state.depthBiasClamp = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
610 depth_stencil_state.depthBiasSlopeScale = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_resolve_fs.c408 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = { in create_depth_stencil_resolve_pipeline() local
463 .pDepthStencilState = &depth_stencil_state, in create_depth_stencil_resolve_pipeline()

Completed in 11 milliseconds