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Searched refs:depth_resolve_mode (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_render_pass.h168 VkResolveModeFlagBits depth_resolve_mode; member
H A Dvk_render_pass.c584 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in vk_common_CreateRenderPass2()
1830 VkResolveModeFlagBits depth_resolve_mode = VK_RESOLVE_MODE_NONE; in begin_subpass() local
1832 depth_resolve_mode = subpass->depth_resolve_mode; in begin_subpass()
1840 if (depth_resolve_mode != VK_RESOLVE_MODE_NONE) { in begin_subpass()
1841 depth_attachment.resolveMode = depth_resolve_mode; in begin_subpass()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_resolve.c672 subpass->depth_resolve_mode != VK_RESOLVE_MODE_NONE) { in radv_cmd_buffer_resolve_subpass()
675 subpass->depth_resolve_mode); in radv_cmd_buffer_resolve_subpass()
679 subpass->depth_resolve_mode); in radv_cmd_buffer_resolve_subpass()
H A Dradv_pass.c462 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in radv_CreateRenderPass2()
H A Dradv_private.h2820 VkResolveModeFlagBits depth_resolve_mode;
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_execute.c1759 VkResolveModeFlagBits depth_resolve_mode = multi ? state->forced_depth_resolve_mode : state->depth_att.resolve_mode; in resolve_ds() local
1761 if (!depth_resolve_mode && !stencil_resolve_mode) in resolve_ds()
1780 if (depth_resolve_mode != stencil_resolve_mode) in resolve_ds()
1784 if (i == 0 && depth_resolve_mode == VK_RESOLVE_MODE_NONE) in resolve_ds()
1806 if (i == 0 && depth_resolve_mode == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) in resolve_ds()

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