Searched refs:depth_clear (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
H A D | fd2_draw.c | 349 uint32_t color_clear, uint32_t depth_clear, unsigned patch_type) in clear_fast() 377 OUT_RING(ring, depth_clear); in clear_fast() 389 float depth = ((double)(depth_clear >> 8)) * (1.0 / (double)0xffffff); in clear_fast() 391 (depth_clear >> 8)); in clear_fast() 402 A2XX_RB_STENCILREFMASK_BF_STENCILREF(depth_clear & 0xff) | in clear_fast() 405 A2XX_RB_STENCILREFMASK_STENCILREF(depth_clear & 0xff) | in clear_fast() 436 uint32_t color_clear = 0, depth_clear = 0; variable 471 depth_clear = (uint32_t)(0xffff * depth); 472 depth_clear |= depth_clear << 1 348 clear_fast(struct fd_batch *batch, struct fd_ringbuffer *ring, uint32_t color_clear, uint32_t depth_clear, unsigned patch_type) clear_fast() argument 578 uint32_t clear_mask, depth_clear; global() variable [all...] |
/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_meta_clear.c | 279 device->meta.depth_clear.cache = in v3dv_meta_clear_init() 283 &device->meta.depth_clear.p_layout); in v3dv_meta_clear_init() 302 hash_table_foreach(device->meta.depth_clear.cache, entry) { in v3dv_meta_clear_finish() 306 _mesa_hash_table_destroy(device->meta.depth_clear.cache, NULL); in v3dv_meta_clear_finish() 308 if (device->meta.depth_clear.p_layout) { in v3dv_meta_clear_finish() 309 v3dv_DestroyPipelineLayout(_device, device->meta.depth_clear.p_layout, in v3dv_meta_clear_finish() 923 _mesa_hash_table_search(device->meta.depth_clear.cache, &key); in get_depth_clear_pipeline() 944 device->meta.depth_clear.p_layout, in get_depth_clear_pipeline() 950 _mesa_hash_table_insert(device->meta.depth_clear.cache, in get_depth_clear_pipeline() 1021 cmd_buffer->device->meta.depth_clear in emit_subpass_color_clear_rects() [all...] |
H A D | v3dv_private.h | 483 } depth_clear; member
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/third_party/mesa3d/src/imagination/vulkan/ |
H A D | pvr_cmd_buffer.c | 2231 bool depth_clear; in pvr_perform_start_of_render_attachment_clear() local 2242 depth_clear = hw_render->depth_init == RENDERPASS_SURFACE_INITOP_CLEAR; in pvr_perform_start_of_render_attachment_clear() 2250 if (!((is_depth && depth_clear) || (is_stencil && stencil_clear))) in pvr_perform_start_of_render_attachment_clear()
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