Searched refs:depth_clamp (Results 1 - 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_zsa.h | 65 fd6_zsa_state(struct fd_context *ctx, bool no_alpha, bool depth_clamp) assert_dt 70 if (depth_clamp)
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_bld_interp.h | 88 boolean depth_clamp; member
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H A D | lp_state_fs.h | 104 unsigned depth_clamp:1; member
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H A D | lp_state_fs.c | 348 bool depth_clamp, in lp_build_depth_clamp() 365 if (!depth_clamp) in lp_build_depth_clamp() 881 z = lp_build_depth_clamp(gallivm, builder, key->depth_clamp, in generate_fs_loop() 1263 z = lp_build_depth_clamp(gallivm, builder, key->depth_clamp, in generate_fs_loop() 3466 if (key->depth_clamp) in dump_fs_variant_key() 3467 debug_printf("depth_clamp = 1\n"); in dump_fs_variant_key() 4295 key->depth_clamp = lp->rasterizer->depth_clamp; in make_variant_key() 346 lp_build_depth_clamp(struct gallivm_state *gallivm, LLVMBuilderRef builder, bool depth_clamp, bool restrict_depth, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef thread_data_ptr, LLVMValueRef z) lp_build_depth_clamp() argument
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 229 state.depth_clamp = 1; in CreateRasterizerState()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_rasterizer.c | 301 raster->depth_clamp = !raster->depth_clip_far; in st_update_rasterizer()
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H A D | st_cb_drawpixels.c | 787 rasterizer.depth_clamp = !rasterizer.depth_clip_far; in draw_textured_quad()
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/third_party/mesa3d/src/gallium/include/pipe/ |
H A D | p_state.h | 170 unsigned depth_clamp:1; member
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/third_party/mesa3d/src/gallium/auxiliary/driver_trace/ |
H A D | tr_dump_state.c | 152 trace_dump_member(bool, state, depth_clamp); in trace_dump_rasterizer_state()
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/third_party/mesa3d/src/gallium/drivers/asahi/ |
H A D | agx_state.c | 279 cfg.depth_clamp = !cso->depth_clip_near; in agx_create_rs_state()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_execute.c | 704 state->rs_state.depth_clamp = ps->rs->depth_clamp_enable; in handle_graphics_pipeline()
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