Searched refs:depthVals (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | readpix.c | 763 GLfloat *depthVals; in slow_read_depth_stencil_pixels_separate() local 792 depthVals = malloc(width * sizeof(GLfloat)); in slow_read_depth_stencil_pixels_separate() 794 if (stencilVals && depthVals) { in slow_read_depth_stencil_pixels_separate() 796 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate() 801 depthVals, stencilVals, packing); in slow_read_depth_stencil_pixels_separate() 813 free(depthVals); in slow_read_depth_stencil_pixels_separate()
|
H A D | pack.h | 79 const GLfloat *depthVals,
|
H A D | pack.c | 1141 const GLfloat *depthVals, in _mesa_pack_depth_stencil_span() 1157 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() 1159 depthVals = depthCopy; in _mesa_pack_depth_stencil_span() 1173 GLuint z = (GLuint) (depthVals[i] * 0xffffff); in _mesa_pack_depth_stencil_span() 1179 ((GLfloat*)dest)[i*2] = depthVals[i]; in _mesa_pack_depth_stencil_span() 1139 _mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n, GLenum dstType, GLuint *dest, const GLfloat *depthVals, const GLubyte *stencilVals, const struct gl_pixelstore_attrib *dstPacking) _mesa_pack_depth_stencil_span() argument
|
Completed in 5 milliseconds