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Searched refs:depthTest (Results 1 - 25 of 26) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fStencilTests.cpp131 GLenum depthTest; member in deqp::gles3::Functional::StencilOp
142 , depthTest (depthTest_) in StencilOp()
164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) in quad() argument
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad()
243 context.depthFunc(op.depthTest); in executeOps()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fStencilTests.cpp128 GLenum depthTest; member in deqp::gles2::Functional::StencilOp
139 , depthTest (depthTest_) in StencilOp()
161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) in quad() argument
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad()
240 context.depthFunc(op.depthTest); in executeOps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.cpp377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates()
563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() argument
565 if (depthTest) in setDepthFunc()
576 mCurDepthStencilState.depthTest = depthTest; in setDepthFunc()
H A DStateManager9.h104 void setDepthFunc(bool depthTest, GLenum depthFunc);
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.hpp74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
H A DPixelRoutine.cpp99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
388 Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) in depthTest() function in sw::PixelRoutine
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized()
657 mDepthStencilStateKey.depthTest = clearParams.clearDepth; in clearFramebuffer()
H A DRenderStateCache.cpp238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
H A DStateManager11.cpp715 mCurDepthStencilState.depthTest = false;
1318 modifiedGLState.depthTest = false;
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp73 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
H A DPixelRoutine.cpp137 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
582 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) in depthTest() function in sw::PixelRoutine
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassLoadStoreOpNoneTests.cpp1012 bool depthTest = false; in iterate() local
1049 depthTest = true; in iterate()
1055 if (depthIsUndefined && depthTest) in iterate()
1229 depthTest, // VkBool32 depthTestEnable in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktRenderPassLoadStoreOpNoneTests.cpp1011 bool depthTest = false; in iterate() local
1047 depthTest = true; in iterate()
1053 if (depthIsUndefined && depthTest) in iterate()
1224 depthTest, // VkBool32 depthTestEnable in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectMiscTests.cpp2992 for (const auto& depthTest : depthTests)
2994 params.depthTestEnable = depthTest.depthTestEnable;
2995 params.depthBounds = depthTest.depthBounds;
2996 params.depthBoundsTestEnable = depthTest.depthBoundsTestEnable;
2997 params.depthClamp = depthTest.depthClamp;
2998 params.depthClip = depthTest.depthClip;
2999 params.depthClipControl = depthTest.depthClipControl;
3000 params.depthBiasEnable = depthTest.depthBiasEnable;
3001 depthGroup->addChild(new ShaderObjectStateCase(testCtx, depthTest.name, params));
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DState.h170 bool isDepthTestEnabled() const { return mDepthStencil.depthTest; } in isDepthTestEnabled()
171 bool isDepthWriteEnabled() const { return mDepthStencil.depthTest && mDepthStencil.depthMask; } in isDepthWriteEnabled()
H A Dangletypes.cpp108 depthTest = false; in DepthStencilState()
H A DState.cpp852 if (mDepthStencil.depthTest != enabled) in setDepthTest()
854 mDepthStencil.depthTest = enabled; in setDepthTest()
2414 *params = mDepthStencil.depthTest;
H A Dangletypes.h273 bool depthTest; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DStateManagerGL.h47 bool depthTest; member
H A DStateManagerGL.cpp2651 get(GL_DEPTH_TEST, &state->depthTest);
2652 if (mDepthTestEnabled != state->depthTest)
2654 mDepthTestEnabled = state->depthTest;
2817 setDepthTestEnabled(state->depthTest);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_cache_utils.cpp1636 mDepthStencilStateInfo.enable.depthTest = 0;
2008 static_cast<VkBool32>(mDepthStencilStateInfo.enable.depthTest);
2417 mDepthStencilStateInfo.enable.depthTest = enabled;
2492 setDepthTestEnabled(depthStencilState.depthTest && drawFramebuffer->hasDepth());
2519 drawFramebuffer->hasDepth() && depthStencilState.depthTest && depthStencilState.depthMask;
H A Dvk_cache_utils.h437 uint8_t depthTest : 2; // these only need one bit each. the extra is used as padding.
H A DContextVk.cpp287 if (!dsState.depthTest) in GetDepthAccess()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dframe_capture_utils.cpp446 json->addScalar("DepthTest", depthStencilState.depthTest); in SerializeDepthStencilState()
H A DFrameCapture.cpp3697 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()
3699 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()

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