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Searched refs:depthStencilTexture (Results 1 - 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DMultiviewTest.cpp68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()
133 if (depthStencilTexture != 0) in CreateMultiviewBackingTextures()
135 glBindTexture(texTarget, depthStencilTexture); in CreateMultiviewBackingTextures()
170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()
175 depthTexture, depthStencilTexture); in CreateMultiviewBackingTextures()
184 GLuint depthStencilTexture) in AttachMultiviewTextures()
186 ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); in AttachMultiviewTextures()
198 if (depthStencilTexture) in AttachMultiviewTextures()
200 glFramebufferTextureMultiviewOVR(target, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in AttachMultiviewTextures()
211 GLuint depthStencilTexture) in AttachMultiviewTextures()
62 CreateMultiviewBackingTextures(int samples, int viewWidth, int height, int numLayers, std::vector<GLuint> colorTextures, GLuint depthTexture, GLuint depthStencilTexture) CreateMultiviewBackingTextures() argument
164 CreateMultiviewBackingTextures(int samples, int viewWidth, int height, int numLayers, GLuint colorTexture, GLuint depthTexture, GLuint depthStencilTexture) CreateMultiviewBackingTextures() argument
178 AttachMultiviewTextures(GLenum target, int viewWidth, int numViews, int baseViewIndex, std::vector<GLuint> colorTextures, GLuint depthTexture, GLuint depthStencilTexture) AttachMultiviewTextures() argument
205 AttachMultiviewTextures(GLenum target, int viewWidth, int numViews, int baseViewIndex, GLuint colorTexture, GLuint depthTexture, GLuint depthStencilTexture) AttachMultiviewTextures() argument
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H A DMultiviewTest.h37 GLuint depthStencilTexture);
44 GLuint depthStencilTexture);
54 GLuint depthStencilTexture);
61 GLuint depthStencilTexture);
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DDepthStencilCopyTests.cpp218 wgpu::Texture depthStencilTexture = CreateDepthStencilTexture( in TEST_P() local
221 InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, 0u, 1u); in TEST_P()
230 EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {kWidth, kHeight}, 0, in TEST_P()
243 wgpu::Texture depthStencilTexture = CreateDepthStencilTexture( in TEST_P() local
246 InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, 0u, 1u, 1u); in TEST_P()
255 EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {4, 4}, 1, in TEST_P()
477 wgpu::Texture depthStencilTexture = in TEST_P() local
486 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in TEST_P()
517 depthStencilTexture, 0, {0, 0, 0}, wgpu::TextureAspect::StencilOnly); in TEST_P()
542 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture in TEST_P()
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H A DVertexOnlyRenderPipelineTests.cpp58 depthStencilTexture = device.CreateTexture(&descriptor);
59 depthStencilView = depthStencilTexture.CreateView();
162 wgpu::Texture depthStencilTexture; member in VertexOnlyRenderPipelineTest
209 ExpectAttachmentStencilTestData(depthStencilTexture, kDepthStencilFormat, 4, 1, 0, 0, 0x42); in TEST_P()
246 ExpectAttachmentDepthStencilTestData(depthStencilTexture, kDepthStencilFormat, 4, 1, 0, 0, in TEST_P()
H A DTextureZeroInitTests.cpp479 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
482 depthStencilTexture.CreateView()); in TEST_P()
521 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
524 depthStencilTexture.CreateView()); in TEST_P()
563 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
566 depthStencilTexture.CreateView()); in TEST_P()
602 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
609 depthStencilTexture.CreateView()); in TEST_P()
623 depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_All)); in TEST_P()
625 depthStencilTexture in TEST_P()
765 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); TEST_P() local
1209 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); TEST_P() local
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H A DClipSpaceTests.cpp70 wgpu::Texture depthStencilTexture = in TEST_P() local
74 depthStencilTexture.CreateView()); in TEST_P()
H A DReadOnlyDepthStencilAttachmentTests.cpp130 wgpu::Texture depthStencilTexture = CreateTexture( in DoTest() local
136 wgpu::TextureView depthStencilViewInAttachment = depthStencilTexture.CreateView(); in DoTest()
150 wgpu::TextureView depthStencilViewInBindGroup = depthStencilTexture.CreateView(&viewDesc); in DoTest()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DRenderPassDescriptorValidationTests.cpp220 wgpu::Texture depthStencilTexture = in TEST_F() local
231 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F()
272 wgpu::Texture depthStencilTexture = in TEST_F() local
300 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F()
324 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F()
348 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F()
391 wgpu::Texture depthStencilTexture = in TEST_F() local
419 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F()
443 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F()
467 wgpu::TextureView depthStencilView = depthStencilTexture in TEST_F()
692 wgpu::Texture depthStencilTexture = TEST_F() local
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H A DPipelineAndPassCompatibilityTests.cpp63 wgpu::Texture depthStencilTexture = device.CreateTexture(&textureDescriptor); in CreateRenderPassDescriptor() local
65 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in CreateRenderPassDescriptor()
H A DRenderPipelineValidationTests.cpp586 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilTextureDescriptor); in TEST_F() local
587 utils::ComboRenderPassDescriptor renderPassDescriptor({}, depthStencilTexture.CreateView()); in TEST_F()
602 utils::ComboRenderPassDescriptor renderPassDescriptor({}, depthStencilTexture.CreateView()); in TEST_F()
627 depthStencilTexture.CreateView()); in TEST_F()
/third_party/skia/third_party/externals/dawn/examples/
H A DSampleUtils.cpp204 auto depthStencilTexture = device.CreateTexture(&descriptor); in CreateDefaultDepthStencilView() local
205 return depthStencilTexture.CreateView(); in CreateDefaultDepthStencilView()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGeometryShaderTest.cpp76 void verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture,
1063 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture,
1095 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencilTexture);
1099 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture,
H A DTextureMultisampleTest.cpp857 GLTexture depthStencilTexture; in TEST_P() local
858 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); in TEST_P()
863 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P()
H A DVulkanPerformanceCounterTest.cpp1337 GLTexture depthStencilTexture; in TEST_P() local
1338 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
1342 depthStencilTexture, 0); in TEST_P()
1373 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
1379 depthStencilTexture, 0); in TEST_P()
H A DTransformFeedbackTest.cpp3407 GLTexture depthStencilTexture; in TEST_P() local
3408 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
3415 depthStencilTexture, 0); in TEST_P()
H A DTextureTest.cpp2896 GLTexture depthStencilTexture; in TEST_P() local
2897 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
2905 depthStencilTexture, 0); in TEST_P()
/third_party/vk-gl-cts/external/amber/src/src/dawn/
H A Dengine_dawn.cc139 ::dawn::Texture depthStencilTexture; member
1227 depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in CreateRenderPassDescriptor()
1228 depthStencilView = depthStencilTexture.CreateView(); in CreateRenderPassDescriptor()

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