/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | MultiviewTest.cpp | 68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures() 133 if (depthStencilTexture != 0) in CreateMultiviewBackingTextures() 135 glBindTexture(texTarget, depthStencilTexture); in CreateMultiviewBackingTextures() 170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures() 175 depthTexture, depthStencilTexture); in CreateMultiviewBackingTextures() 184 GLuint depthStencilTexture) in AttachMultiviewTextures() 186 ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); in AttachMultiviewTextures() 198 if (depthStencilTexture) in AttachMultiviewTextures() 200 glFramebufferTextureMultiviewOVR(target, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in AttachMultiviewTextures() 211 GLuint depthStencilTexture) in AttachMultiviewTextures() 62 CreateMultiviewBackingTextures(int samples, int viewWidth, int height, int numLayers, std::vector<GLuint> colorTextures, GLuint depthTexture, GLuint depthStencilTexture) CreateMultiviewBackingTextures() argument 164 CreateMultiviewBackingTextures(int samples, int viewWidth, int height, int numLayers, GLuint colorTexture, GLuint depthTexture, GLuint depthStencilTexture) CreateMultiviewBackingTextures() argument 178 AttachMultiviewTextures(GLenum target, int viewWidth, int numViews, int baseViewIndex, std::vector<GLuint> colorTextures, GLuint depthTexture, GLuint depthStencilTexture) AttachMultiviewTextures() argument 205 AttachMultiviewTextures(GLenum target, int viewWidth, int numViews, int baseViewIndex, GLuint colorTexture, GLuint depthTexture, GLuint depthStencilTexture) AttachMultiviewTextures() argument [all...] |
H A D | MultiviewTest.h | 37 GLuint depthStencilTexture); 44 GLuint depthStencilTexture); 54 GLuint depthStencilTexture); 61 GLuint depthStencilTexture);
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | DepthStencilCopyTests.cpp | 218 wgpu::Texture depthStencilTexture = CreateDepthStencilTexture( in TEST_P() local 221 InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, 0u, 1u); in TEST_P() 230 EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {kWidth, kHeight}, 0, in TEST_P() 243 wgpu::Texture depthStencilTexture = CreateDepthStencilTexture( in TEST_P() local 246 InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, 0u, 1u, 1u); in TEST_P() 255 EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {4, 4}, 1, in TEST_P() 477 wgpu::Texture depthStencilTexture = in TEST_P() local 486 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in TEST_P() 517 depthStencilTexture, 0, {0, 0, 0}, wgpu::TextureAspect::StencilOnly); in TEST_P() 542 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture in TEST_P() [all...] |
H A D | VertexOnlyRenderPipelineTests.cpp | 58 depthStencilTexture = device.CreateTexture(&descriptor); 59 depthStencilView = depthStencilTexture.CreateView(); 162 wgpu::Texture depthStencilTexture; member in VertexOnlyRenderPipelineTest 209 ExpectAttachmentStencilTestData(depthStencilTexture, kDepthStencilFormat, 4, 1, 0, 0, 0x42); in TEST_P() 246 ExpectAttachmentDepthStencilTestData(depthStencilTexture, kDepthStencilFormat, 4, 1, 0, 0, in TEST_P()
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H A D | TextureZeroInitTests.cpp | 479 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local 482 depthStencilTexture.CreateView()); in TEST_P() 521 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local 524 depthStencilTexture.CreateView()); in TEST_P() 563 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local 566 depthStencilTexture.CreateView()); in TEST_P() 602 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local 609 depthStencilTexture.CreateView()); in TEST_P() 623 depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_All)); in TEST_P() 625 depthStencilTexture in TEST_P() 765 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); TEST_P() local 1209 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); TEST_P() local [all...] |
H A D | ClipSpaceTests.cpp | 70 wgpu::Texture depthStencilTexture = in TEST_P() local 74 depthStencilTexture.CreateView()); in TEST_P()
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H A D | ReadOnlyDepthStencilAttachmentTests.cpp | 130 wgpu::Texture depthStencilTexture = CreateTexture( in DoTest() local 136 wgpu::TextureView depthStencilViewInAttachment = depthStencilTexture.CreateView(); in DoTest() 150 wgpu::TextureView depthStencilViewInBindGroup = depthStencilTexture.CreateView(&viewDesc); in DoTest()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | RenderPassDescriptorValidationTests.cpp | 220 wgpu::Texture depthStencilTexture = in TEST_F() local 231 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() 272 wgpu::Texture depthStencilTexture = in TEST_F() local 300 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() 324 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() 348 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() 391 wgpu::Texture depthStencilTexture = in TEST_F() local 419 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() 443 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() 467 wgpu::TextureView depthStencilView = depthStencilTexture in TEST_F() 692 wgpu::Texture depthStencilTexture = TEST_F() local [all...] |
H A D | PipelineAndPassCompatibilityTests.cpp | 63 wgpu::Texture depthStencilTexture = device.CreateTexture(&textureDescriptor); in CreateRenderPassDescriptor() local 65 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in CreateRenderPassDescriptor()
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H A D | RenderPipelineValidationTests.cpp | 586 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilTextureDescriptor); in TEST_F() local 587 utils::ComboRenderPassDescriptor renderPassDescriptor({}, depthStencilTexture.CreateView()); in TEST_F() 602 utils::ComboRenderPassDescriptor renderPassDescriptor({}, depthStencilTexture.CreateView()); in TEST_F() 627 depthStencilTexture.CreateView()); in TEST_F()
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/third_party/skia/third_party/externals/dawn/examples/ |
H A D | SampleUtils.cpp | 204 auto depthStencilTexture = device.CreateTexture(&descriptor); in CreateDefaultDepthStencilView() local 205 return depthStencilTexture.CreateView(); in CreateDefaultDepthStencilView()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | GeometryShaderTest.cpp | 76 void verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, 1063 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, 1095 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencilTexture); 1099 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture,
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H A D | TextureMultisampleTest.cpp | 857 GLTexture depthStencilTexture; in TEST_P() local 858 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); in TEST_P() 863 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P()
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H A D | VulkanPerformanceCounterTest.cpp | 1337 GLTexture depthStencilTexture; in TEST_P() local 1338 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 1342 depthStencilTexture, 0); in TEST_P() 1373 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 1379 depthStencilTexture, 0); in TEST_P()
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H A D | TransformFeedbackTest.cpp | 3407 GLTexture depthStencilTexture; in TEST_P() local 3408 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 3415 depthStencilTexture, 0); in TEST_P()
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H A D | TextureTest.cpp | 2896 GLTexture depthStencilTexture; in TEST_P() local 2897 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 2905 depthStencilTexture, 0); in TEST_P()
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/third_party/vk-gl-cts/external/amber/src/src/dawn/ |
H A D | engine_dawn.cc | 139 ::dawn::Texture depthStencilTexture; member 1227 depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in CreateRenderPassDescriptor() 1228 depthStencilView = depthStencilTexture.CreateView(); in CreateRenderPassDescriptor()
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