Searched refs:depthStencilRbo (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 77 deUint32 depthStencilRbo = 0; in render() local 85 glGenRenderbuffers(1, &depthStencilRbo); in render() 86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 171 deUint32 depthStencilRbo = 0; in render() local 179 glGenRenderbuffers(1, &depthStencilRbo); in render() 180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render() 191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo); in render() [all...] |
H A D | es3fFboInvalidateTests.cpp | 471 deUint32 depthStencilRbo = 0; in render() local 483 glGenRenderbuffers (1, &depthStencilRbo); in render() 484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render() 493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 716 deUint32 depthStencilRbo = 0; in render() local 731 glGenRenderbuffers (1, &depthStencilRbo); in render() 732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render() 741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 838 deUint32 depthStencilRbo = 0; render() local 1095 deUint32 depthStencilRbo = 0; render() local 1223 deUint32 depthStencilRbo = 0; render() local [all...] |
H A D | es3fFboMultisampleTests.cpp | 103 deUint32& depthStencilRbo = ndx ? resolveDepthStencilRbo : msaaDepthStencilRbo; in render() local 112 glGenRenderbuffers(1, &depthStencilRbo); in render() 113 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 121 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
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