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Searched refs:depthStencilRbo (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp77 deUint32 depthStencilRbo = 0; in render() local
85 glGenRenderbuffers(1, &depthStencilRbo); in render()
86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render()
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
171 deUint32 depthStencilRbo = 0; in render() local
179 glGenRenderbuffers(1, &depthStencilRbo); in render()
180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render()
189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render()
191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo); in render()
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H A Des3fFboInvalidateTests.cpp471 deUint32 depthStencilRbo = 0; in render() local
483 glGenRenderbuffers (1, &depthStencilRbo); in render()
484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render()
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
716 deUint32 depthStencilRbo = 0; in render() local
731 glGenRenderbuffers (1, &depthStencilRbo); in render()
732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render()
741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
838 deUint32 depthStencilRbo = 0; render() local
1095 deUint32 depthStencilRbo = 0; render() local
1223 deUint32 depthStencilRbo = 0; render() local
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H A Des3fFboMultisampleTests.cpp103 deUint32& depthStencilRbo = ndx ? resolveDepthStencilRbo : msaaDepthStencilRbo; in render() local
112 glGenRenderbuffers(1, &depthStencilRbo); in render()
113 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render()
121 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()

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