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Searched refs:depthRb (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dreadpix.c697 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels_separate() local
702 if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED) in fast_read_depth_stencil_pixels_separate()
705 _mesa_map_renderbuffer(ctx, depthRb, x, y, width, height, in fast_read_depth_stencil_pixels_separate()
715 _mesa_unmap_renderbuffer(ctx, depthRb); in fast_read_depth_stencil_pixels_separate()
724 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate()
743 _mesa_unmap_renderbuffer(ctx, depthRb); in fast_read_depth_stencil_pixels_separate()
758 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in slow_read_depth_stencil_pixels_separate() local
769 _mesa_map_renderbuffer(ctx, depthRb, x, y, width, height, in slow_read_depth_stencil_pixels_separate()
776 if (stencilRb != depthRb) { in slow_read_depth_stencil_pixels_separate()
781 _mesa_unmap_renderbuffer(ctx, depthRb); in slow_read_depth_stencil_pixels_separate()
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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_clear.c419 struct gl_renderbuffer *depthRb in st_Clear() local
468 if (depthRb->surface && ctx->Depth.Mask) { in st_Clear()
469 bool scissor = is_scissor_enabled(ctx, depthRb); in st_Clear()

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