Home
last modified time | relevance | path

Searched refs:depthMin (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectMiscTests.cpp1666 float depthMin = 0.4f - depthEpsilon;
1670 depthMin = 0.7f - depthEpsilon;
1675 depthMin = 0.35f - depthEpsilon;
1680 depthMin = 0.9f - depthEpsilon;
1685 depthMin = 0.7f - depthEpsilon;
1692 depthMin += 0.004f;
1697 depthMin += 0.03f;
1702 if (depth < depthMin || depth > depthMax)
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/multiview/
H A DvktMultiViewRenderTests.cpp3525 const float depthMin = depthRange[0]; in imageData() local
3546 color.x() = depthClamped * depthMax + (1.0f - depthClamped) * depthMin; in imageData()
3712 const float depthMin = depthRange[0]; in iterate() local
3717 subpassNdx, VK_VERTEX_INPUT_RATE_VERTEX, m_depthTest, m_stencilTest, depthMin, depthMax, m_dsFormat)))); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/multiview/
H A DvktMultiViewRenderTests.cpp3633 const float depthMin = depthRange[0]; in imageData() local
3654 color.x() = depthClamped * depthMax + (1.0f - depthClamped) * depthMin; in imageData()
3820 const float depthMin = depthRange[0]; in iterate() local
3825 subpassNdx, VK_VERTEX_INPUT_RATE_VERTEX, m_depthTest, m_stencilTest, depthMin, depthMax, m_dsFormat)))); in iterate()

Completed in 18 milliseconds