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Searched refs:depthFailOp (Results 1 - 25 of 83) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DDepthStencilStateTests.cpp108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()
158 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()
171 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()
211 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation()
224 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation()
250 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencil()
375 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
398 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
463 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
578 baseStencilFaceDescriptor.depthFailOp in TEST_P()
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DPixelProcessor.hpp44 VkStencilOp depthFailOp; member
53 depthFailOp = rhs.depthFailOp; in operator =()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DRenderPipeline.cpp273 DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); in ValidateDepthStencilState()
277 DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); in ValidateDepthStencilState()
557 depthStencil->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()
561 depthStencil->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()
634 mDepthStencil.stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()
638 mDepthStencil.stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()
653 mDepthStencil.stencilBack.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase()
657 mDepthStencil.stencilFront.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase()
908 desc.stencilFront.depthFailOp, desc.stencilFront.passOp); in ComputeContentHash()
910 desc.stencilBack.depthFailOp, des in ComputeContentHash()
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/third_party/vk-gl-cts/modules/glshared/
H A DglsInteractionTestUtil.hpp64 deUint32 depthFailOp; member
74 , depthFailOp (0) in StencilState()
H A DglsInteractionTestUtil.cpp178 state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps)); in computeRandomRenderState()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
H A DWireOptionalTests.cpp91 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()
152 desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep && in TEST_F()
156 desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep && in TEST_F()
H A DWireArgumentTests.cpp120 stencilFace.depthFailOp = WGPUStencilOperation_Keep;
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthStencilTests.cpp79 deUint32 depthFailOp; member
89 , depthFailOp (0) in StencilParams()
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<()
358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
767 params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps)); in randomDepthStencilState()
876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail;
884 params.stencil[notVisible].depthFailOp = GL_REPLACE;
947 params.stencil[visible].depthFailOp
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H A Des2fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDepthStencilTests.cpp79 deUint32 depthFailOp; member
89 , depthFailOp (0) in StencilParams()
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<()
358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
767 params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps)); in randomDepthStencilState()
876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail;
884 params.stencil[notVisible].depthFailOp = GL_REPLACE;
947 params.stencil[visible].depthFailOp
[all...]
H A Des3fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
H A DRenderPipelineVk.cpp305 depthStencilState.front.depthFailOp = in ComputeDepthStencilDesc()
306 VulkanStencilOp(descriptor->stencilFront.depthFailOp); in ComputeDepthStencilDesc()
311 depthStencilState.back.depthFailOp = in ComputeDepthStencilDesc()
312 VulkanStencilOp(descriptor->stencilBack.depthFailOp); in ComputeDepthStencilDesc()
/third_party/skia/third_party/externals/dawn/src/utils/
H A DComboRenderPipelineDescriptor.cpp91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp206 OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), in ApplyDepthStencilState()
209 OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), in ApplyDepthStencilState()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_blit2d.c871 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline()
880 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline()
1027 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
1034 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
H A Dradv_meta_blit.c789 .depthFailOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
796 .depthFailOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
H A Dradv_meta_resolve_fs.c418 .depthFailOp = stencil_op, in create_depth_stencil_resolve_pipeline()
427 .depthFailOp = stencil_op, in create_depth_stencil_resolve_pipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateDiscardTests.cpp237 depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
244 depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateDiscardTests.cpp236 depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
243 depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
/third_party/vk-gl-cts/external/amber/src/src/vulkan/
H A Dgraphics_pipeline.cc513 depthstencil_info.front.depthFailOp = in GetVkPipelineDepthStencilInfo()
523 depthstencil_info.back.depthFailOp = in GetVkPipelineDepthStencilInfo()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_pipeline.c300 config.depth_test_fail_op = translate_stencil_op(stencil_state->depthFailOp); in pack_single_stencil_cfg()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DRenderPipelineD3D12.cpp273 desc.StencilDepthFailOp = StencilOp(descriptor.depthFailOp); in StencilOpDesc()
/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_graphics_state.c665 face->op.depth_fail = info->depthFailOp; in vk_stencil_test_face_state_init()
720 * depthFailOp will never happen. in optimize_stencil_face()
2017 VkStencilOp depthFailOp, in vk_common_CmdSetStencilOp()
2026 SET_DYN_VALUE(dyn, DS_STENCIL_OP, ds.stencil.front.op.depth_fail, depthFailOp); in vk_common_CmdSetStencilOp()
2033 SET_DYN_VALUE(dyn, DS_STENCIL_OP, ds.stencil.back.op.depth_fail, depthFailOp); in vk_common_CmdSetStencilOp()
2013 vk_common_CmdSetStencilOp(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp) vk_common_CmdSetStencilOp() argument
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c1273 in_zsa->back.depthFailOp == VK_STENCIL_OP_REPLACE)); in translate_stencil_test()
1283 in_zsa->front.depthFailOp == VK_STENCIL_OP_REPLACE)); in translate_stencil_test()
1359 translate_stencil_op(in_zsa->front.depthFailOp); in dzn_graphics_pipeline_translate_zsa()
1367 translate_stencil_op(in_zsa->back.depthFailOp); in dzn_graphics_pipeline_translate_zsa()
/third_party/mesa3d/src/panfrost/vulkan/
H A Dpanvk_vX_pipeline.c658 translate_stencil_op(builder->create_info.gfx->pDepthStencilState->front.depthFailOp); in panvk_pipeline_builder_parse_zs()
672 translate_stencil_op(builder->create_info.gfx->pDepthStencilState->back.depthFailOp); in panvk_pipeline_builder_parse_zs()

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