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Help
Searched
refs:depthFail
(Results
1 - 6
of
6
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H
A
D
vktDrawInvertedDepthRangesTests.cpp
622
bool
depthFail
= false;
in iterate()
local
648
depthFail
= true;
in iterate()
653
if (
depthFail
)
in iterate()
661
if (fail ||
depthFail
)
in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H
A
D
vktDrawInvertedDepthRangesTests.cpp
622
bool
depthFail
= false;
in iterate()
local
648
depthFail
= true;
in iterate()
653
if (
depthFail
)
in iterate()
661
if (fail ||
depthFail
)
in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H
A
D
vk_cache_utils.cpp
275
stateOut->depthFailOp = static_cast<VkStencilOp>(packedState.ops.
depthFail
);
in UnpackStencilState()
1646
SetBitField(mDepthStencilStateInfo.front.ops.
depthFail
, VK_STENCIL_OP_KEEP);
1653
SetBitField(mDepthStencilStateInfo.back.ops.
depthFail
, VK_STENCIL_OP_KEEP);
2464
SetBitField(mDepthStencilStateInfo.front.ops.
depthFail
, depthFailOp);
2473
SetBitField(mDepthStencilStateInfo.back.ops.
depthFail
, depthFailOp);
H
A
D
vk_cache_utils.h
418
uint8_t
depthFail
: 4;
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineExtendedDynamicStateTests.cpp
7111
// If the test passes, use an additional variant for the
depthFail
operation.
in createExtendedDynamicStateTests()
7116
const bool
depthFail
= (subCaseIdx > 0); //
depthFail
would be the second variant.
in createExtendedDynamicStateTests()
local
7117
const bool globalPass = (wouldPass && !
depthFail
); // Global result of the stencil+depth test.
in createExtendedDynamicStateTests()
7166
if (
depthFail
)
in createExtendedDynamicStateTests()
7220
if (
depthFail
)
in createExtendedDynamicStateTests()
7242
+ "_" + (wouldPass ? (
depthFail
? "depthfail" : "pass") : "fail");
in createExtendedDynamicStateTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineExtendedDynamicStateTests.cpp
8741
// If the test passes, use an additional variant for the
depthFail
operation.
in createExtendedDynamicStateTests()
8756
const bool
depthFail
= (subCaseIdx > 0); //
depthFail
would be the second variant.
in createExtendedDynamicStateTests()
local
8757
const bool globalPass = (wouldPass && !
depthFail
); // Global result of the stencil+depth test.
in createExtendedDynamicStateTests()
8806
if (
depthFail
)
in createExtendedDynamicStateTests()
8860
if (
depthFail
)
in createExtendedDynamicStateTests()
8885
+ "_" + (wouldPass ? (
depthFail
? "depthfail" : "pass") : "fail");
in createExtendedDynamicStateTests()
Completed in 32 milliseconds