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Searched refs:depthFail (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawInvertedDepthRangesTests.cpp622 bool depthFail = false; in iterate() local
648 depthFail = true; in iterate()
653 if (depthFail) in iterate()
661 if (fail || depthFail) in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawInvertedDepthRangesTests.cpp622 bool depthFail = false; in iterate() local
648 depthFail = true; in iterate()
653 if (depthFail) in iterate()
661 if (fail || depthFail) in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_cache_utils.cpp275 stateOut->depthFailOp = static_cast<VkStencilOp>(packedState.ops.depthFail); in UnpackStencilState()
1646 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, VK_STENCIL_OP_KEEP);
1653 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, VK_STENCIL_OP_KEEP);
2464 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, depthFailOp);
2473 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, depthFailOp);
H A Dvk_cache_utils.h418 uint8_t depthFail : 4;
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp7111 // If the test passes, use an additional variant for the depthFail operation. in createExtendedDynamicStateTests()
7116 const bool depthFail = (subCaseIdx > 0); // depthFail would be the second variant. in createExtendedDynamicStateTests() local
7117 const bool globalPass = (wouldPass && !depthFail); // Global result of the stencil+depth test. in createExtendedDynamicStateTests()
7166 if (depthFail) in createExtendedDynamicStateTests()
7220 if (depthFail) in createExtendedDynamicStateTests()
7242 + "_" + (wouldPass ? (depthFail ? "depthfail" : "pass") : "fail"); in createExtendedDynamicStateTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp8741 // If the test passes, use an additional variant for the depthFail operation. in createExtendedDynamicStateTests()
8756 const bool depthFail = (subCaseIdx > 0); // depthFail would be the second variant. in createExtendedDynamicStateTests() local
8757 const bool globalPass = (wouldPass && !depthFail); // Global result of the stencil+depth test. in createExtendedDynamicStateTests()
8806 if (depthFail) in createExtendedDynamicStateTests()
8860 if (depthFail) in createExtendedDynamicStateTests()
8885 + "_" + (wouldPass ? (depthFail ? "depthfail" : "pass") : "fail"); in createExtendedDynamicStateTests()

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