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/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_render_pass.c70 VkAccessFlags dep_access = 0; in create_render_pass2() local
106 dep_access |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; in create_render_pass2()
109 dep_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; in create_render_pass2()
111 dep_access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; in create_render_pass2()
121 dep_access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; in create_render_pass2()
147 dep_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; in create_render_pass2()
150 dep_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; in create_render_pass2()
167 dep_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; in create_render_pass2()
171 pstate->color_read = (dep_access & VK_ACCESS_COLOR_ATTACHMENT_READ_BIT) > 0; in create_render_pass2()
172 pstate->depth_read = (dep_access in create_render_pass2()
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