/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 561 gl.deleteVertexArrays(1, &vao_id); in iterate() 598 gl.deleteVertexArrays(1, &vao_id); in iterate() 657 gl.deleteVertexArrays(1, &vao_id); in iterate()
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H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 152 gl.deleteVertexArrays(1, &vertex_arrays_legacy[i]); in iterate() 159 gl.deleteVertexArrays(1, &vertex_arrays_dsa[i]); in iterate() 715 gl.deleteVertexArrays(1, &m_vao); in Clean() 1181 gl.deleteVertexArrays(1, &m_vao); in Clean() 1715 gl.deleteVertexArrays(1, &m_vao); in Clean() 2457 gl.deleteVertexArrays(1, &m_vao); in CleanVAO() 2938 gl.deleteVertexArrays(1, &m_vao); in Clean() 3453 gl.deleteVertexArrays(1, &m_vao); in Clean() 3580 gl.deleteVertexArrays(1, &vao); in iterate() 3710 gl.deleteVertexArrays( in iterate() [all...] |
H A D | gl4cClipControlTests.cpp | 422 gl.deleteVertexArrays(1, &m_vao); in deinit() 610 gl.deleteVertexArrays(1, &m_vao); in deinit() 800 gl.deleteVertexArrays(1, &m_vao); in deinit() 981 gl.deleteVertexArrays(1, &m_vao); in deinit() 1172 gl.deleteVertexArrays(1, &m_vao); in deinit()
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H A D | gl4cIndirectParametersTests.cpp | 401 gl.deleteVertexArrays(1, &m_vao); in deinit() 595 gl.deleteVertexArrays(1, &m_vao); in deinit()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderInput.cpp | 509 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit() 735 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit() 1119 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit() 1344 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
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H A D | esextcGeometryShaderClipping.cpp | 147 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGeometryShaderAPI.cpp | 183 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 1247 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 1370 gl.deleteVertexArrays(1, &m_vao_id); in iterate() 1455 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 1808 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 2196 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 2507 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 2831 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 3013 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 3436 gl.deleteVertexArrays( in deinit() [all...] |
H A D | esextcGeometryShaderQualifiers.cpp | 90 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGeometryShaderPrimitiveQueries.cpp | 317 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGeometryShaderBlitting.cpp | 253 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 185 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGeometryShaderNonarrayInput.cpp | 492 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGeometryShaderOutput.cpp | 459 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fClipControlTests.cpp | 416 gl.deleteVertexArrays(1, &m_vao); 611 gl.deleteVertexArrays(1, &m_vao); in deinit() 800 gl.deleteVertexArrays(1, &m_vao); 1148 gl.deleteVertexArrays(1, &m_vao); 1337 gl.deleteVertexArrays(1, &m_vao);
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 111 ctx.deleteVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPolygonOffsetClampTests.cpp | 431 gl.deleteVertexArrays(1, &arrayBuffer); in test() 434 gl.deleteVertexArrays(1, &vao); in test()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTriangles.cpp | 129 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 554 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 811 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcTessellationShaderWinding.cpp | 288 gl.deleteVertexArrays(1, &vaoGL); in iterate()
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H A D | esextcTessellationShaderPoints.cpp | 156 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 649 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcTessellationShaderQuads.cpp | 93 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 347 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 350 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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H A D | esextcGPUShader5FmaAccuracy.cpp | 295 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
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H A D | esextcGPUShader5PreciseQualifier.cpp | 257 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 164 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferSize() 244 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
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