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Searched refs:decomposed_attrs (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_state.c101 ves->decomposed_attrs |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()
126 u_foreach_bit(i, ves->decomposed_attrs | ves->decomposed_attrs_without_w) { in zink_create_vertex_elements_state()
188 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_bind_vertex_elements_state() local
191 decomposed_attrs = vs->u8.decomposed_attrs; in zink_bind_vertex_elements_state()
195 decomposed_attrs = vs->u16.decomposed_attrs; in zink_bind_vertex_elements_state()
199 decomposed_attrs = vs->u16.decomposed_attrs; in zink_bind_vertex_elements_state()
203 if (ctx->element_state->decomposed_attrs ! in zink_bind_vertex_elements_state()
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H A Dzink_shader_keys.h42 uint32_t decomposed_attrs; member
46 uint16_t decomposed_attrs; member
50 uint8_t decomposed_attrs; member
H A Dzink_state.h57 uint32_t decomposed_attrs; member
H A Dzink_compiler.c1007 decompose_attribs(nir_shader *nir, uint32_t decomposed_attrs, uint32_t decomposed_attrs_without_w) in decompose_attribs() argument
1013 u_foreach_bit(location, decomposed_attrs | decomposed_attrs_without_w) { in decompose_attribs()
2078 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_shader_compile() local
2082 decomposed_attrs = vs_key->u32.decomposed_attrs; in zink_shader_compile()
2086 decomposed_attrs = vs_key->u16.decomposed_attrs; in zink_shader_compile()
2090 decomposed_attrs = vs_key->u8.decomposed_attrs; in zink_shader_compile()
2095 if (decomposed_attrs || decomposed_attrs_without_ in zink_shader_compile()
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