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Help
Searched
refs:decomposed_attrs
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/zink/
H
A
D
zink_state.c
101
ves->
decomposed_attrs
|= BITFIELD_BIT(i);
in zink_create_vertex_elements_state()
126
u_foreach_bit(i, ves->
decomposed_attrs
| ves->decomposed_attrs_without_w) {
in zink_create_vertex_elements_state()
188
uint32_t
decomposed_attrs
= 0, decomposed_attrs_without_w = 0;
in zink_bind_vertex_elements_state()
local
191
decomposed_attrs
= vs->u8.
decomposed_attrs
;
in zink_bind_vertex_elements_state()
195
decomposed_attrs
= vs->u16.
decomposed_attrs
;
in zink_bind_vertex_elements_state()
199
decomposed_attrs
= vs->u16.
decomposed_attrs
;
in zink_bind_vertex_elements_state()
203
if (ctx->element_state->
decomposed_attrs
!
in zink_bind_vertex_elements_state()
[all...]
H
A
D
zink_shader_keys.h
42
uint32_t
decomposed_attrs
;
member
46
uint16_t
decomposed_attrs
;
member
50
uint8_t
decomposed_attrs
;
member
H
A
D
zink_state.h
57
uint32_t
decomposed_attrs
;
member
H
A
D
zink_compiler.c
1007
decompose_attribs(nir_shader *nir, uint32_t
decomposed_attrs
, uint32_t decomposed_attrs_without_w)
in decompose_attribs()
argument
1013
u_foreach_bit(location,
decomposed_attrs
| decomposed_attrs_without_w) {
in decompose_attribs()
2078
uint32_t
decomposed_attrs
= 0, decomposed_attrs_without_w = 0;
in zink_shader_compile()
local
2082
decomposed_attrs
= vs_key->u32.
decomposed_attrs
;
in zink_shader_compile()
2086
decomposed_attrs
= vs_key->u16.
decomposed_attrs
;
in zink_shader_compile()
2090
decomposed_attrs
= vs_key->u8.
decomposed_attrs
;
in zink_shader_compile()
2095
if (
decomposed_attrs
|| decomposed_attrs_without_
in zink_shader_compile()
[all...]
Completed in 6 milliseconds