/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 981 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 983 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1012 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1014 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1048 if (deFloatFloor(c.coords[0]) == deFloatFloor( in init() [all...] |
H A D | glcShaderConstExprTests.cpp | 360 { "floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatFloor(37.3f) } }, in init() 398 { "floor", "floor(${T} (3.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatFloor(3.3f) } }, in init()
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H A D | glcInternalformatTests.cpp | 702 GLfloat exp_p = deFloatMax(-B - 1, deFloatFloor(deFloatLog2(max_c))) + 1 + B; in convertUint_5_9_9_9_rev() 704 GLfloat max_s = deFloatFloor(max_c / deFloatPow(2.0f, exp_p - (float)B - (float)N) + 0.5f); in convertUint_5_9_9_9_rev() 713 GLfloat red_s = deFloatFloor(red_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in convertUint_5_9_9_9_rev() 714 GLfloat green_s = deFloatFloor(green_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in convertUint_5_9_9_9_rev() 715 GLfloat blue_s = deFloatFloor(blue_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in convertUint_5_9_9_9_rev()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderStructTests.cpp | 1128 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0] + 0.5f)) in init() 1130 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1] + 0.5f)) in init() 1164 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0] + 0.5f)) in init() 1166 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1] + 0.5f)) in init() 1205 if (deFloatFloor(c.coords[0]) == deFloatFloor( in init() [all...] |
H A D | vktShaderRenderSwitchTests.cpp | 94 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 1129 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 1131 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1160 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1162 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1196 if (deFloatFloor(c.coords[0]) == deFloatFloor( in init() [all...] |
H A D | es3fShaderSwitchTests.cpp | 79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
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H A D | es3fShaderCommonFunctionTests.cpp | 1085 const float ref = deFloatFloor(in0); in compare() 1106 const int minRes = int(deFloatFloor(in0-eps)); in compare() 1107 const int maxRes = int(deFloatFloor(in0+eps)); in compare() 1307 const float ref0 = deFloatFloor(in0); in compare() 1558 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderStructTests.cpp | 1107 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0] + 0.5f)) in init() 1109 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1] + 0.5f)) in init() 1142 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0] + 0.5f)) in init() 1144 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1] + 0.5f)) in init() 1182 if (deFloatFloor(c.coords[0]) == deFloatFloor( in init() [all...] |
H A D | vktShaderRenderSwitchTests.cpp | 96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 1158 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 1160 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1189 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1191 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1225 if (deFloatFloor(c.coords[0]) == deFloatFloor( in init() [all...] |
H A D | es2fShaderConstExprTests.cpp | 108 {"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.3f) }, in init()
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/third_party/vk-gl-cts/framework/delibs/debase/ |
H A D | deMath.h | 165 DE_INLINE float deFloatFloor (float a) { return (float)floor(a); } in deFloatFloor() function 167 DE_INLINE float deFloatRound (float a) { return deFloatFloor(a + 0.5f); } in deFloatRound() 168 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); } in deFloatFrac() 172 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a)); } in deFloatTrunc() 281 DE_INLINE deInt32 deFloorFloatToInt32 (float x) { return (deInt32)(deFloatFloor(x)); } in deFloorFloatToInt32()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 843 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); 844 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); 862 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); 1442 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); 1443 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); 1461 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); 1516 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); 1517 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); 1535 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); 1588 const int minLevel = de::clamp((int)deFloatFloor(minLo [all...] |
H A D | tcuTexLookupVerifier.cpp | 1415 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1416 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1434 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid() 1480 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1481 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1499 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid() 1791 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1792 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1816 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid() 1846 const int minL = (int)deFloatFloor(layerCoor in computeLayerRange() [all...] |
H A D | tcuVectorUtil.hpp | 60 template<> inline float mod (float x, float y) { return x - y * deFloatFloor(x / y); } in mod() 69 inline float fract (float f) { return f - deFloatFloor(f); } in fract() 478 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
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H A D | tcuTexture.cpp | 631 return (l.mode == IMAGEVIEWMINLODMODE_PREFERRED) ? l.value : deFloatFloor(l.value); in getImageViewMinLod() 1928 return (float)size * (c - deFloatFloor(c)); in unnormalize() 2642 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset() 2674 if (lod < deFloatFloor(minLodRelative) || lod >= (float)numLevels) in sampleLevelArray2DOffset() 2690 const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel); in sampleLevelArray2DOffset() 2733 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset() 2769 if (lod < deFloatFloor(minLodRelative) || lod >= (float)numLevels) in sampleLevelArray3DOffset() 2783 const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel); in sampleLevelArray3DOffset() 2815 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset() 2855 int level0 = deClamp32((int)deFloatFloor(lo in sampleLevelArray1DCompare() [all...] |
H A D | tcuRasterizationVerifier.cpp | 201 aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[2].x())); in getTriangleAABB() 202 aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[2].y())); in getTriangleAABB() 807 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), 808 (int)deFloatFloor(colorMinF.y()), 809 (int)deFloatFloor(colorMinF.z())); 1895 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), 1896 (int)deFloatFloor(colorMinF.y()), 1897 (int)deFloatFloor(colorMinF.z())); 2254 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), 2255 (int)deFloatFloor(colorMin [all...] |
/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgUtils.hpp | 69 float newMax = deFloatFloor(max*subdiv)/subdiv; in quantizeFloatRange()
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H A D | rsgProgramExecutor.cpp | 191 int x0 = (int)deFloatFloor((float)x / cellWidth); in computeVertexIndices() 192 int y0 = (int)deFloatFloor((float)y / cellHeight); in computeVertexIndices()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmLoopDepInfTests.cpp | 155 inputFloats[ndx] = deFloatFloor(rnd.getFloat(1.0f, 100.0f)); in getComputeShaderSpec()
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H A D | vktSpvAsmIndexingTests.cpp | 687 f = deFloatFloor(f); in addComputeIndexingNon16BaseAlignmentTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmLoopDepInfTests.cpp | 155 inputFloats[ndx] = deFloatFloor(rnd.getFloat(1.0f, 100.0f)); in getComputeShaderSpec()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 1165 const float ref = deFloatFloor(in0); in compare() 1186 const int minRes = int(deFloatFloor(in0-eps)); in compare() 1187 const int maxRes = int(deFloatFloor(in0+eps)); in compare() 1387 const float ref0 = deFloatFloor(in0); in compare() 1638 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderBitfieldOperationTests.cpp | 401 return ((int(deFloatFloor(x * range + 0.5f)) & 0xFF) << 0) | in pack() 402 ((int(deFloatFloor(y * range + 0.5f)) & 0xFF) << 8) | in pack() 403 ((int(deFloatFloor(z * range + 0.5f)) & 0xFF) << 16)| in pack() 404 ((int(deFloatFloor(w * range + 0.5f)) & 0xFF) << 24); in pack()
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