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Searched refs:deCeilFloatToInt32 (Results 1 - 25 of 41) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp208 const int rowPitch = m_alignment * deCeilFloatToInt32(float(pixelSize * width) / (float)m_alignment); in iterate()
218 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x())))); in iterate()
219 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y())))); in iterate()
220 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z())))); in iterate()
221 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w())))); in iterate()
H A Des2fVertexTextureTests.cpp343 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors()
344 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f); in setPixelColors()
345 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors()
346 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); in setPixelColors()
H A Des2fTextureUnitTests.cpp437 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1); in makeSafeLods()
438 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1); in makeSafeLods()
/third_party/vk-gl-cts/modules/glshared/
H A DglsInteractionTestUtil.cpp157 int minScissorW = deCeilFloatToInt32(minScissorSize * (float)targetWidth); in computeRandomRenderState()
158 int minScissorH = deCeilFloatToInt32(minScissorSize * (float)targetHeight); in computeRandomRenderState()
230 int minW = deCeilFloatToInt32(minSize * (float)targetWidth);
231 int minH = deCeilFloatToInt32(minSize * (float)targetHeight);
H A DglsShaderRenderCase.cpp681 int ix0 = deCeilFloatToInt32(sx0 - 0.5f); in computeVertexReference()
682 int ix1 = deCeilFloatToInt32(sx1 - 0.5f); in computeVertexReference()
683 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference()
684 int iy1 = deCeilFloatToInt32(sy1 - 0.5f); in computeVertexReference()
H A DglsFragOpInteractionCase.cpp189 const int minW = deCeilFloatToInt32(minSize * (float)targetW); in getRandomQuad()
190 const int minH = deCeilFloatToInt32(minSize * (float)targetH); in getRandomQuad()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp314 const int rowPitch = m_alignment * deCeilFloatToInt32(float(pixelSize * rowWidth) / (float)m_alignment); in clearColor()
356 const int rowPitch = m_alignment * deCeilFloatToInt32((float)(pixelSize * rowWidth) / (float)m_alignment); in iterate()
363 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x())))); in iterate()
364 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y())))); in iterate()
365 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z())))); in iterate()
366 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w())))); in iterate()
H A Des3fVertexTextureTests.cpp438 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors()
439 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f); in setPixelColors()
440 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors()
441 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); in setPixelColors()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/
H A DvktFragmentOperationsScissorMultiViewportTests.cpp142 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numScissors))); in generateScissors()
143 const int numRows = deCeilFloatToInt32(static_cast<float>(numScissors) / static_cast<float>(numCols)); in generateScissors()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_ops/
H A DvktFragmentOperationsScissorMultiViewportTests.cpp142 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numScissors))); in generateScissors()
143 const int numRows = deCeilFloatToInt32(static_cast<float>(numScissors) / static_cast<float>(numCols)); in generateScissors()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp753 int ix0 = deCeilFloatToInt32(sx0 - 0.5f); in computeVertexReference()
754 int ix1 = deCeilFloatToInt32(sx1 - 0.5f); in computeVertexReference()
755 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference()
756 int iy1 = deCeilFloatToInt32(sy1 - 0.5f); in computeVertexReference()
H A DglcShaderLibraryCase.cpp477 int minY = deCeilFloatToInt32(((-quadSize / w) * 0.5f + 0.5f) * (float)height + 1.0f); in execute()
479 int minX = deCeilFloatToInt32(((-quadSize / w) * 0.5f + 0.5f) * (float)width + 1.0f); in execute()
/third_party/vk-gl-cts/framework/common/
H A DtcuRasterizationVerifier.cpp2479 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
2480 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
2481 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
2623 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
2624 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpac
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawDepthClampTests.cpp308 const deUint32 columnCount = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(viewportCount))); in DepthClampTestInstance()
309 const deUint32 rowCount = deCeilFloatToInt32(static_cast<float>(viewportCount) / static_cast<float>(columnCount)); in DepthClampTestInstance()
H A DvktDrawShaderLayerTests.cpp506 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); in generateGrid()
507 const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)); in generateGrid()
H A DvktDrawShaderViewportIndexTests.cpp370 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); in generateGrid()
371 const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)); in generateGrid()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawDepthClampTests.cpp308 const deUint32 columnCount = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(viewportCount))); in DepthClampTestInstance()
309 const deUint32 rowCount = deCeilFloatToInt32(static_cast<float>(viewportCount) / static_cast<float>(columnCount)); in DepthClampTestInstance()
H A DvktDrawShaderLayerTests.cpp502 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); in generateGrid()
503 const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)); in generateGrid()
H A DvktDrawShaderViewportIndexTests.cpp370 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); in generateGrid()
371 const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)); in generateGrid()
/third_party/vk-gl-cts/framework/delibs/debase/
H A DdeMath.h282 DE_INLINE deInt32 deCeilFloatToInt32 (float x) { return (deInt32)(deFloatCeil(x)); } in deCeilFloatToInt32() function
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp2433 const int ix0 = deCeilFloatToInt32(sx0 - 0.5f);
2434 const int ix1 = deCeilFloatToInt32(sx1 - 0.5f);
2435 const int iy0 = deCeilFloatToInt32(sy0 - 0.5f);
2436 const int iy1 = deCeilFloatToInt32(sy1 - 0.5f);
H A DvktShaderRenderBuiltinVarTests.cpp1403 IVec2 sampleCeil(deCeilFloatToInt32((*sampleIt).x()), deCeilFloatToInt32((*sampleIt).y())); in validateSampleLocations()
2037 const int pointSizeDeltaMultiples = de::max(1, deCeilFloatToInt32((maxPointSize - minPointSize) / limits.pointSizeGranularity)); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRender.cpp2435 const int ix0 = deCeilFloatToInt32(sx0 - 0.5f);
2436 const int ix1 = deCeilFloatToInt32(sx1 - 0.5f);
2437 const int iy0 = deCeilFloatToInt32(sy0 - 0.5f);
2438 const int iy1 = deCeilFloatToInt32(sy1 - 0.5f);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktSampleVerifierUtil.cpp82 levelBounds[0] = deCeilFloatToInt32(lodBounds[0] + 0.5f) - 1; in calcLevelBounds()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktSampleVerifierUtil.cpp82 levelBounds[0] = deCeilFloatToInt32(lodBounds[0] + 0.5f) - 1; in calcLevelBounds()

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